- Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks

Overheating:
- OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false)
- OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-25 19:23:55 +00:00
parent f008316275
commit b23be615b9
7 changed files with 27 additions and 15 deletions
+1 -1
View File
@@ -1487,9 +1487,9 @@ void LoadGameExternalOptions()
// Flugente: These settings control the behavior of Weapon Overheating, its severity, and its display.
gGameExternalOptions.fWeaponOverheating = iniReader.ReadBoolean("Tactical Weapon Overheating Settings","OVERHEATING",FALSE);
gGameExternalOptions.fDisplayOverheatThermometer = iniReader.ReadBoolean("Tactical Weapon Overheating Settings","OVERHEATING_DISPLAY_THERMOMETER",TRUE);
gGameExternalOptions.fDisplayOverheatJamPercentage = iniReader.ReadBoolean("Tactical Weapon Overheating Settings","OVERHEATING_DISPLAY_JAMPERCENTAGE",TRUE);
gGameExternalOptions.ubOverheatThermometerRedOffset = iniReader.ReadInteger("Tactical Weapon Overheating Settings","OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET", 100, 0, 255);
gGameExternalOptions.iCooldownModificatorLonelyBarrel = iniReader.ReadFloat ("Tactical Weapon Overheating Settings","OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL", 1.15f, 1.0f, 10.0f);
gGameExternalOptions.iOverheatTemperatureGlobalModfier = iniReader.ReadFloat ("Tactical Weapon Overheating Settings","OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER", 1.0f, 0.1f, 10.0f);
#ifdef ENABLE_ZOMBIES
//################# Tactical Zombie Settings ##################