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- Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks
Overheating: - OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false) - OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1215,9 +1215,9 @@ typedef struct
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// Flugente: Weapon Overheating
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BOOLEAN fWeaponOverheating; // Should weapons overheat, thus increasing the chance of malfunction?
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BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
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BOOLEAN fDisplayOverheatJamPercentage; // Should we display temperature/jam threshold (true) or temperature/damage threshold (false)?
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UINT8 ubOverheatThermometerRedOffset; // amount of red colour while temperature is below threshold
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FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels left alone in the landscape ;-)
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FLOAT iOverheatTemperatureGlobalModfier; // a global modifier to the single shot temperature value, if one feels that all values should be lower/higher
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// Flugente: Weapon Mounting
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BOOLEAN fWeaponResting; // Should it be possible to rest your weapon on structures in crouched position?
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