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- Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks
Overheating: - OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false) - OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11577,7 +11577,7 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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sTop = gItemDescAdvRegions[cnt-sFirstLine][1].sTop;
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sHeight = gItemDescAdvRegions[cnt-sFirstLine][1].sBottom - sTop;
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iFloatModifier[0] = Weapon[ gpItemDescObject->usItem ].usOverheatingSingleShotTemperature * gGameExternalOptions.iOverheatTemperatureGlobalModfier;
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iFloatModifier[0] = Weapon[ gpItemDescObject->usItem ].usOverheatingSingleShotTemperature;
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if ( Item[gpItemDescObject->usItem].usItemClass & IC_GUN )
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iFloatModifier[0] *= gItemSettings.fOverheatTemperatureModifierGun[ Weapon[ gpItemDescObject->usItem ].ubWeaponType ];
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else if ( Item[gpItemDescObject->usItem].usItemClass & IC_LAUNCHER )
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