- Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks

Overheating:
- OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false)
- OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-25 19:23:55 +00:00
parent f008316275
commit b23be615b9
7 changed files with 27 additions and 15 deletions
+11 -5
View File
@@ -1452,7 +1452,7 @@ BOOLEAN OKFireWeapon( SOLDIERTYPE *pSoldier )
}
// Flugente FTW 1: Get percentage: temperature/damagethreshold
// Flugente: Get percentage: temperature/damagethreshold
FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx )
{
FLOAT damagethreshold = Weapon[Item[ usIndx ].ubClassIndex].usOverheatingDamageThreshold;
@@ -1465,7 +1465,7 @@ FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx )
return usTemperature/ damagethreshold ;
}
// Flugente FTW 1: Get percentage: temperature/jamthreshold
// Flugente: Get percentage: temperature/jamthreshold
FLOAT GetGunOverheatJamPercentage( FLOAT usTemperature, UINT16 usIndx )
{
FLOAT jamthreshold = Weapon[Item[ usIndx ].ubClassIndex].usOverheatingJamThreshold;
@@ -12159,9 +12159,6 @@ FLOAT GetSingleShotTemperature( OBJECTTYPE *pObj )
modificator += AmmoTypes[(*pObj)[0]->data.gun.ubGunAmmoType].temperatureModificator;
singleshottemperature *= modificator;
// multiply again for global modifer
singleshottemperature *= gGameExternalOptions.iOverheatTemperatureGlobalModfier;
}
return singleshottemperature;
@@ -12193,6 +12190,15 @@ FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj )
return temperature/ jamthreshold ;
}
// Flugente: Get displyed overheat percentage - either GetGunOverheatDamagePercentage or GetGunOverheatJamPercentage
FLOAT GetGunOverheatDisplayPercentage( OBJECTTYPE * pObj )
{
if ( !gGameExternalOptions.fDisplayOverheatJamPercentage )
return GetGunOverheatDamagePercentage(pObj);
return GetGunOverheatJamPercentage(pObj);
}
FLOAT GetOverheatJamThresholdModifier( OBJECTTYPE *pObj )
{
// determine modificator according to attachments