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- Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks
Overheating: - OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false) - OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-5
@@ -1452,7 +1452,7 @@ BOOLEAN OKFireWeapon( SOLDIERTYPE *pSoldier )
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}
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// Flugente FTW 1: Get percentage: temperature/damagethreshold
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// Flugente: Get percentage: temperature/damagethreshold
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FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx )
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{
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FLOAT damagethreshold = Weapon[Item[ usIndx ].ubClassIndex].usOverheatingDamageThreshold;
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@@ -1465,7 +1465,7 @@ FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx )
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return usTemperature/ damagethreshold ;
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}
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// Flugente FTW 1: Get percentage: temperature/jamthreshold
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// Flugente: Get percentage: temperature/jamthreshold
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FLOAT GetGunOverheatJamPercentage( FLOAT usTemperature, UINT16 usIndx )
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{
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FLOAT jamthreshold = Weapon[Item[ usIndx ].ubClassIndex].usOverheatingJamThreshold;
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@@ -12159,9 +12159,6 @@ FLOAT GetSingleShotTemperature( OBJECTTYPE *pObj )
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modificator += AmmoTypes[(*pObj)[0]->data.gun.ubGunAmmoType].temperatureModificator;
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singleshottemperature *= modificator;
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// multiply again for global modifer
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singleshottemperature *= gGameExternalOptions.iOverheatTemperatureGlobalModfier;
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}
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return singleshottemperature;
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@@ -12193,6 +12190,15 @@ FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj )
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return temperature/ jamthreshold ;
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}
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// Flugente: Get displyed overheat percentage - either GetGunOverheatDamagePercentage or GetGunOverheatJamPercentage
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FLOAT GetGunOverheatDisplayPercentage( OBJECTTYPE * pObj )
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{
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if ( !gGameExternalOptions.fDisplayOverheatJamPercentage )
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return GetGunOverheatDamagePercentage(pObj);
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return GetGunOverheatJamPercentage(pObj);
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}
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FLOAT GetOverheatJamThresholdModifier( OBJECTTYPE *pObj )
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{
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// determine modificator according to attachments
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