- Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks

Overheating:
- OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false)
- OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-25 19:23:55 +00:00
parent f008316275
commit b23be615b9
7 changed files with 27 additions and 15 deletions
+3 -2
View File
@@ -486,8 +486,8 @@ extern void GetTargetWorldPositions( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo,
extern BOOLEAN OKFireWeapon( SOLDIERTYPE *pSoldier );
extern BOOLEAN CheckForGunJam( SOLDIERTYPE * pSoldier );
extern FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente FTW 1: Get percentage: temperature/damagethreshold
extern FLOAT GetGunOverheatJamPercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente FTW 1: Get percentage: temperature/jamthreshold
extern FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente: Get percentage: temperature/damagethreshold
extern FLOAT GetGunOverheatJamPercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente: Get percentage: temperature/jamthreshold
extern INT32 CalcMaxTossRange( SOLDIERTYPE * pSoldier, UINT16 usItem, BOOLEAN fArmed );
extern UINT32 CalcThrownChanceToHit(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
@@ -533,6 +533,7 @@ FLOAT GetTemperatureModifier( OBJECTTYPE *pObj );
FLOAT GetSingleShotTemperature( OBJECTTYPE *pObj );
FLOAT GetGunOverheatDamagePercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/damagethreshold
FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/jamthreshold
FLOAT GetGunOverheatDisplayPercentage( OBJECTTYPE * pObj ); // Flugente: Get displyed overheat percentage - either GetGunOverheatDamagePercentage or GetGunOverheatJamPercentage
FLOAT GetOverheatJamThresholdModifier( OBJECTTYPE *pObj );
FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
FLOAT GetOverheatDamageThresholdModifier( OBJECTTYPE *pObj );