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- Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks
Overheating: - OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false) - OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -486,8 +486,8 @@ extern void GetTargetWorldPositions( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo,
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extern BOOLEAN OKFireWeapon( SOLDIERTYPE *pSoldier );
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extern BOOLEAN CheckForGunJam( SOLDIERTYPE * pSoldier );
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extern FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente FTW 1: Get percentage: temperature/damagethreshold
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extern FLOAT GetGunOverheatJamPercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente FTW 1: Get percentage: temperature/jamthreshold
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extern FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente: Get percentage: temperature/damagethreshold
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extern FLOAT GetGunOverheatJamPercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente: Get percentage: temperature/jamthreshold
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extern INT32 CalcMaxTossRange( SOLDIERTYPE * pSoldier, UINT16 usItem, BOOLEAN fArmed );
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extern UINT32 CalcThrownChanceToHit(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
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@@ -533,6 +533,7 @@ FLOAT GetTemperatureModifier( OBJECTTYPE *pObj );
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FLOAT GetSingleShotTemperature( OBJECTTYPE *pObj );
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FLOAT GetGunOverheatDamagePercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/damagethreshold
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FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/jamthreshold
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FLOAT GetGunOverheatDisplayPercentage( OBJECTTYPE * pObj ); // Flugente: Get displyed overheat percentage - either GetGunOverheatDamagePercentage or GetGunOverheatJamPercentage
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FLOAT GetOverheatJamThresholdModifier( OBJECTTYPE *pObj );
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FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
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FLOAT GetOverheatDamageThresholdModifier( OBJECTTYPE *pObj );
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