- externalized samsite coordinates concerning strategic AI action and Skyrider dialogue (by Buggler)

- minor ENG language tweaks to traits popup help text (by Buggler)
- translated a few missing German Texts in _Ja25GermanText.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6410 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-09-17 14:44:55 +00:00
parent 30cc0160cf
commit b268d330ed
15 changed files with 791 additions and 775 deletions
+3 -4
View File
@@ -147,7 +147,6 @@ UINT32 uiMeanWhileFlags = 0;
extern void InternalLocateGridNo( INT32 sGridNo, BOOLEAN fForce );
void ProcessImplicationsOfMeanwhile( void );
// set flag for this event
@@ -786,13 +785,13 @@ void ProcessImplicationsOfMeanwhile( void )
}
break;
case NW_SAM:
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, SAM_1_X, SAM_1_Y );
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, gpSamSectorX[0], gpSamSectorY[0] );
break;
case NE_SAM:
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, SAM_2_X, SAM_2_Y );
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, gpSamSectorX[1], gpSamSectorY[1] );
break;
case CENTRAL_SAM:
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, SAM_3_X, SAM_3_X );
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, gpSamSectorX[2], gpSamSectorY[2] );
break;
default: