From b2a7d4e25a35971a778b81e3afd2ccceb067b9e8 Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Wed, 7 Jun 2006 15:14:49 +0000 Subject: [PATCH] -pre-chambered cartridges for NPCs/enemies pre-placed on maps so we don't need to listen to them all manually load their guns ;) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@185 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Inventory Choosing.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 0348f313..77de7c18 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -522,6 +522,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8 { fLAW = FALSE; } + pItem->ubGunState |= GS_CARTRIDGE_IN_CHAMBER; break; case IC_AMMO: bAmmoClips = 0;