Message boxes can now have the mouse over a default button.

First places this is used are the tactical sector menu (CTRL + .) where "Refill Canteens" is the default and the trap disarm menu where "Disarm" is the default.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7753 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2015-02-23 19:33:15 +00:00
parent c7c085b04f
commit b2d35f6333
3 changed files with 84 additions and 6 deletions
+2 -2
View File
@@ -4977,7 +4977,7 @@ void StartTacticalFunctionSelectionMessageBox( SOLDIERTYPE * pSoldier, INT32 sGr
wcscpy( gzUserDefinedButton[6], TacticalStr[ UNUSED_STR ] );
wcscpy( gzUserDefinedButton[7], TacticalStr[ UNUSED_STR ] );
DoMessageBox( MSG_BOX_BASIC_MEDIUM_BUTTONS, TacticalStr[ FUNCTION_SELECTION_STR ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_EIGHT_BUTTONS, TacticalFunctionSelectionMessageBoxCallBack, NULL );
DoMessageBox( MSG_BOX_BASIC_MEDIUM_BUTTONS, TacticalStr[ FUNCTION_SELECTION_STR ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_EIGHT_BUTTONS, TacticalFunctionSelectionMessageBoxCallBack, NULL, MSG_BOX_DEFAULT_BUTTON_1 );
}
void CleanWeapons( BOOLEAN fEntireTeam )
@@ -7075,7 +7075,7 @@ void ExtendedDisarmMessageBox(void)
wcscpy( gzUserDefinedButton[2], TacticalStr[ DISARM_DIALOG_REMOVE_BLUEFLAG ] );
wcscpy( gzUserDefinedButton[3], TacticalStr[ DISARM_DIALOG_BLOWUP ] );
}
DoMessageBox( MSG_BOX_BASIC_MEDIUM_BUTTONS, TacticalStr[ DISARM_BOOBYTRAP_PROMPT ], guiCurrentScreen, MSG_BOX_FLAG_GENERIC_FOUR_BUTTONS, ExtendedBoobyTrapMessageBoxCallBack, NULL );
DoMessageBox( MSG_BOX_BASIC_MEDIUM_BUTTONS, TacticalStr[ DISARM_BOOBYTRAP_PROMPT ], guiCurrentScreen, MSG_BOX_FLAG_GENERIC_FOUR_BUTTONS, ExtendedBoobyTrapMessageBoxCallBack, NULL, MSG_BOX_DEFAULT_BUTTON_1 );
}
void ExtendedBoobyTrapMessageBoxCallBack( UINT8 ubExitValue )