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- Some code cleanup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4732 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1049,13 +1049,11 @@ void DisplayPurchasedItems( BOOLEAN fCalledFromOrderPage, UINT16 usGridX, UINT16
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if( pBobbyRayPurchase[i].fUsed )
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{
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// LoadEncryptedDataFromFile(BOBBYRDESCFILE, sBack, uiStartLoc, BOBBYR_ITEM_DESC_NAME_SIZE);
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LoadBRName(pBobbyRayPurchase[i].usItemIndex,sBack);
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swprintf(sText, L"%s %s", "*", sBack);
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}
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else
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LoadBRName(pBobbyRayPurchase[i].usItemIndex,sText);
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// LoadEncryptedDataFromFile(BOBBYRDESCFILE, sText, uiStartLoc, BOBBYR_ITEM_DESC_NAME_SIZE);
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//if the name is bigger then can fit into the slot, reduce the size
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if( StringPixLength(sText, BOBBYR_ORDER_DYNAMIC_TEXT_FONT) > BOBBYR_GRID_THIRD_COLUMN_WIDTH-4 )
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