diff --git a/Tactical/Morale.cpp b/Tactical/Morale.cpp index d28a7cb6..8cb312cb 100644 --- a/Tactical/Morale.cpp +++ b/Tactical/Morale.cpp @@ -1307,35 +1307,35 @@ void HandleSnitchCheck( void ) if( MercThinksDeathRateTooHigh( pSoldier->ubProfile ) ) { // too high, inform - ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_DEATH_RATE,SnitchEvents,ubSnitchEventsCounter); + ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_DEATH_RATE,SnitchEvents,ubSnitchEventsCounter); } // check his morale vs. his morale tolerance once/day (ignores buddies!) if( MercThinksHisMoraleIsTooLow( pSoldier ) ) { // too low, inform - ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_LOW_MORALE,SnitchEvents,ubSnitchEventsCounter); + ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_LOW_MORALE,SnitchEvents,ubSnitchEventsCounter); } // check his opinion about player's reputation if( MercThinksBadReputationTooHigh( pSoldier->ubProfile ) ) { // too high, inform - ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_REPUTATION,SnitchEvents,ubSnitchEventsCounter); + ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_REPUTATION,SnitchEvents,ubSnitchEventsCounter); } // check his opinion about player activity if( MercThinksPlayerIsInactiveTooLong( pSoldier->ubProfile ) ) { // player inactive, inform - ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_PROGRESS,SnitchEvents,ubSnitchEventsCounter); + ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_PROGRESS,SnitchEvents,ubSnitchEventsCounter); } // check if player owes him money if( MercIsOwedTooMuchMoney( pSoldier->ubProfile ) ) { // player owes him money, inform - ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_OWED_MONEY,SnitchEvents,ubSnitchEventsCounter); + ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_OWED_MONEY,SnitchEvents,ubSnitchEventsCounter); } // check if contract is running out, and will not renew @@ -1347,7 +1347,7 @@ void HandleSnitchCheck( void ) // Only do this if they don't want to renew..... if ( !WillMercRenew( pSoldier, FALSE ) && !(pSoldier->flags.fSignedAnotherContract) ) { - ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_GONNA_QUIT,SnitchEvents,ubSnitchEventsCounter); + ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_GONNA_QUIT,SnitchEvents,ubSnitchEventsCounter); } } }