From b3df6f702bc01fa5ed0e9e0d7409444b4fc1d42c Mon Sep 17 00:00:00 2001 From: silversurfer Date: Fri, 20 May 2016 18:27:42 +0000 Subject: [PATCH] AI and tactics improvements (by Sevenfm): New options: AI_YELLOW_FLANKING - yellow flanking is disabled by default IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk) Removed obsolete options: SHOW_COVER_INDICATOR SHOW_ENEMY_RANK_ICON SHOW_ENEMY_AWARENESS git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2323 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 31 ++++++++++++------------------- 1 file changed, 12 insertions(+), 19 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 4919f70a6..0d82d5233 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -851,15 +851,6 @@ SHOW_ENEMY_HEALTH = 1 SHOW_HEALTHBARSOVERHEAD = 1 -;------------------------------------------------------------------------------------------------------------------------------ -; Show current merc's cover using color - GREEN, YELLOW, ORANGE and RED -; 0 - do not show cover -; 1 - show using color of merc's name -; 2 - same as 1, show only in stealth or when disguised -;------------------------------------------------------------------------------------------------------------------------------ - -SHOW_COVER_INDICATOR = 0 - ;------------------------------------------------------------------------------------------------------------------------------ ; How should the game display the enemy/player hit counter? @@ -1076,10 +1067,19 @@ NEW_AI_TACTICAL = TRUE ; AI tweaks and improvements ;------------------------------------------------------------------------------------------------------------------------------ +; allow AI to shoot more often for suppression in OCTH by faking minimum CTH=1 +; for autofire capable weapons AI_EXTRA_SUPPRESSION = FALSE + +; less aggressive AI morale with some additional tweaks AI_NEW_MORALE = FALSE + +; AI will try to avoid enemy sight, fresh corpses and overcrowded locations AI_BETTER_COVER = FALSE -AI_EXTRA_FLANKING = FALSE + +; disabled by default as it can be time consuming when playing covert +; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations +AI_YELLOW_FLANKING = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Default: 3 @@ -1916,10 +1916,9 @@ SHOW_ENEMY_WEAPON = FALSE SHOW_ENEMY_EXTENDED_INFO = FALSE ;------------------------------------------------------------------------------------------------------------------------------ -; Show color coded enemy awareness sign when sneaking or covert +; Use color name to show soldier's status ;------------------------------------------------------------------------------------------------------------------------------ - -SHOW_ENEMY_AWARENESS = FALSE +IMPROVED_TACTICAL_UI = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. @@ -1945,12 +1944,6 @@ INDIVIDUAL_ENEMY_NAMES = FALSE INDIVIDUAL_ENEMY_RANK = TRUE -;------------------------------------------------------------------------------------------------------------------------------ -; Show enemy rank (exp. level) as icon -;------------------------------------------------------------------------------------------------------------------------------ - -SHOW_ENEMY_RANK_ICON = 0 - ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------