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- Added the JA2 Demo as a new 1-13 MOD (by Jazz)
o Now you can play the JA2 Demo (P1 - Demoville) maps with the features of 1.13 o The Demo has to be started with a special compiled 1.13 demo executable o This demo is as close as possible to the original JA2 Demo o There is a special "ja2_Demo.ini" file for the demo settings. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1430 4f8fa57e-7814-0410-bad4-adc449f26b7c
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<!--
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This file defines army compositions in game.
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Fields index:
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Index - it is simply composition index. Provide valid integer number.
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See reference on indexes in original game below.
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Priority - it is importance of the composition to the Queen. Most important
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compositions are getting reinforcements first, than less important.
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Nobody will get reinforcements, if Queen have no free troops.
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ElitePercentage - it is a chance to be elite for every soldier in squad, i.e. when
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game create a squad every soldier is rolled a chance to be elite.
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Provide integer from interval [0..100].
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TroopPercentage - it is like ElitePercentage, but for regular troops.
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AdminPercentage - and this is something different. This value is used to calculate
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number of admins in squad:
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NumAdmins = AdminPercentage * StartPopulation / 100
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DesiredPopulation - it is the number of soldiers the Queen want to have in this
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composition. Provide integer value.
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StartPopulation - it is the number of soldiers at the start of the new campagin.
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Provide integer value.
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Indexes reference in original JA2:
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Index Short name Desription
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0 QUEEN_DEFENCE The most important sector, the queen's palace.
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1 MEDUNA_DEFENCE The town surrounding the queen's palace.
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2 MEDUNA_SAMSITE A sam site within Meduna (higher priority)
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3 LEVEL1_DEFENCE The sectors immediately adjacent to Meduna (defence and spawning area)
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4 LEVEL2_DEFENCE Two sectors away from Meduna (defence and spawning area)
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5 LEVEL3_DEFENCE Three sectors away from Meduna (defence and spawning area)
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6 ORTA_DEFENCE The top secret military base containing lots of elites
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7 EAST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
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8 WEST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
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9 GRUMM_MINE
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10 OMERTA_WELCOME_WAGON Small force that greets the player upon arrival in game.
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11 BALIME_DEFENCE Rich town, paved roads, close to Meduna (in queen's favor)
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12 TIXA_PRISON Prison, well defended, but no point in retaking
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13 TIXA_SAMSITE The central-most sam site (important for queen to keep)
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14 ALMA_DEFENCE The military town of Meduna. Also very important for queen.
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15 ALMA_MINE Mine income AND administrators
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16 CAMBRIA_DEFENCE Medical town, large, central.
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17 CAMBRIA_MINE
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18 CHITZENA_DEFENCE Small town, small mine, far away.
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19 CHITZENA_MINE
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20 CHITZENA_SAMSITE Sam site near Chitzena.
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21 DRASSEN_AIRPORT Very far away, a supply depot of little importance.
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22 DRASSEN_DEFENCE Medium town, normal.
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23 DRASSEN_MINE
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24 DRASSEN_SAMSITE Sam site near Drassen (least importance to queen of all samsites)
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25 ROADBLOCK General outside city roadblocks - enhance chance of ambush?
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26 SANMONA_SMALL
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Army composition soldier count calculation:
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1) game calculate number of admins (NumAdmins = AdminPercentage * StartPopulation / 100)
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2) for the rest soldiers game makes a loop:
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2a) soldier check to be elite
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2b) soldier check to be regular troop
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2c) if both checks failed, none soldier is added
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3) step 2 is executed until there are unchecked soldiers left
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NOTE: Maximum 60 army compositions can be used in game.
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Changes require starting of a new game.
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-->
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<COMPOSITION_INFO>
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<COMPOSITION>
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<Index>0</Index>
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<Priority>100</Priority>
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<ElitePercentage>100</ElitePercentage>
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<TroopPercentage>0</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>32</DesiredPopulation>
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<StartPopulation>32</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>1</Index>
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<Priority>95</Priority>
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<ElitePercentage>55</ElitePercentage>
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<TroopPercentage>45</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>16</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>2</Index>
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<Priority>96</Priority>
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<ElitePercentage>65</ElitePercentage>
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<TroopPercentage>35</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>20</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>3</Index>
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<Priority>40</Priority>
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<ElitePercentage>20</ElitePercentage>
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<TroopPercentage>80</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>12</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>4</Index>
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<Priority>30</Priority>
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<ElitePercentage>10</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>5</Index>
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<Priority>20</Priority>
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<ElitePercentage>5</ElitePercentage>
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<TroopPercentage>95</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>8</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>6</Index>
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<Priority>90</Priority>
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<ElitePercentage>50</ElitePercentage>
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<TroopPercentage>50</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>18</DesiredPopulation>
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<StartPopulation>19</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>7</Index>
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<Priority>80</Priority>
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<ElitePercentage>20</ElitePercentage>
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<TroopPercentage>80</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>15</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>8</Index>
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<Priority>70</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>40</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>15</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>9</Index>
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<Priority>85</Priority>
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<ElitePercentage>25</ElitePercentage>
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<TroopPercentage>75</TroopPercentage>
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<AdminPercentage>45</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>15</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>10</Index>
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<Priority>0</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>0</DesiredPopulation>
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<StartPopulation>3</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>11</Index>
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<Priority>60</Priority>
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<ElitePercentage>45</ElitePercentage>
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<TroopPercentage>55</TroopPercentage>
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<AdminPercentage>20</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>4</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>12</Index>
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<Priority>80</Priority>
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<ElitePercentage>10</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>15</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>15</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>13</Index>
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<Priority>85</Priority>
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<ElitePercentage>10</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>12</DesiredPopulation>
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<StartPopulation>12</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>14</Index>
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<Priority>74</Priority>
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<ElitePercentage>15</ElitePercentage>
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<TroopPercentage>85</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>11</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>15</Index>
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<Priority>80</Priority>
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<ElitePercentage>20</ElitePercentage>
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<TroopPercentage>80</TroopPercentage>
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<AdminPercentage>45</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>16</Index>
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<Priority>50</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>30</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>6</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>17</Index>
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<Priority>60</Priority>
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<ElitePercentage>15</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>40</AdminPercentage>
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<DesiredPopulation>11</DesiredPopulation>
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<StartPopulation>6</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>18</Index>
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<Priority>30</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>75</AdminPercentage>
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<DesiredPopulation>12</DesiredPopulation>
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<StartPopulation>10</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>19</Index>
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<Priority>40</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>75</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>10</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>20</Index>
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<Priority>75</Priority>
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<ElitePercentage>10</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>9</DesiredPopulation>
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<StartPopulation>9</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>21</Index>
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<Priority>30</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>85</AdminPercentage>
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<DesiredPopulation>12</DesiredPopulation>
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<StartPopulation>10</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>22</Index>
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<Priority>20</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>80</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>8</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>23</Index>
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<Priority>35</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>75</AdminPercentage>
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<DesiredPopulation>11</DesiredPopulation>
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<StartPopulation>9</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>24</Index>
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<Priority>50</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>10</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>25</Index>
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<Priority>20</Priority>
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<ElitePercentage>2</ElitePercentage>
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<TroopPercentage>98</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>8</DesiredPopulation>
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<StartPopulation>0</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>26</Index>
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<Priority>0</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>0</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>0</DesiredPopulation>
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<StartPopulation>0</StartPopulation>
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</COMPOSITION>
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</COMPOSITION_INFO>
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@@ -0,0 +1,22 @@
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<!--
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This file defines garrisons in game.
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Fields index:
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Sector - it is where garrison will be sitting. Provide valid sector name.
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Composition - it is composition index of garrison. Composition define quantity
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and quality of enemy forces. Look into ArmyCompositions.xml for
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||||
more information.
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NOTE: Maximum 100 garrisons can be used in game.
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Changes require starting of a new game.
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-->
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<GARRISON_INFO>
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<GARRISON>
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<Sector>P1</Sector>
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<Composition>2</Composition>
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</GARRISON>
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</GARRISON_INFO>
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@@ -0,0 +1,44 @@
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<!--
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||||
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This file defines patrols in game.
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Fields index:
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||||
Size - base number of soldiers in patrol. Actual number of soldiers is
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||||
calculated as base number plus/minus 1 and then max/min limits
|
||||
are applied. Max limit is MAX_STRATEGIC_TEAM_SIZE in INI, and
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min limit is *_MIN_ENEMY_GROUP_SIZE. Provide integer number.
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||||
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Priority - Hmmm... Priority is priority. It defines importance of patrol
|
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group to Queen. More important - more chances to get reinforcements,
|
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more chances to upgrade admins to regular troops. Provide
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value from interval [0..100].
|
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|
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Waypoints - this categiory define route of patrolling group. You are given
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up to 4 (2 is a minimum) sector check-points. At a check-point
|
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patrol can change direction of movement. Only horizontal and
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vertical movement is allowed, diagonal is restricted. In case
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short routes (e.g. 2 or 3 points) fill unused sectors with 0.
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And also you cannot use sector A1 in routes. Patrol moves through
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route like a ball in ping-pong, e.g. ...-1-2-3-4-3-2-1-2-3...
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Starting point is random.
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||||
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||||
Sector1..4 - it is where patrol will be coursing. Provide valid sector name
|
||||
or 0, if this field is unused.
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||||
|
||||
NOTE: Maximum 50 patrols can be used in game.
|
||||
|
||||
Changes require starting of a new game.
|
||||
|
||||
-->
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||||
<PATROL_INFO>
|
||||
<PATROL>
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||||
<Size>8</Size>
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||||
<Priority>40</Priority>
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||||
<Waypoints>
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||||
<Sector1>A1</Sector1>
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||||
<Sector2>A2</Sector2>
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||||
<Sector3>0</Sector3>
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||||
<Sector4>0</Sector4>
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||||
</Waypoints>
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||||
</PATROL>
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||||
</PATROL_INFO>
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@@ -0,0 +1,73 @@
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<!--
|
||||
STANDARD UNIFORMS
|
||||
|
||||
Please note that you need all six uniform types defined here,
|
||||
otherwise the game will not load:
|
||||
ENEMY_ADMIN
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||||
ENEMY_TROOP
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||||
ENEMY_ELITE
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||||
MILITIA_ROOKIE
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||||
MILITIA_REGULAR
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||||
MILITIA_ELITE
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||||
|
||||
Also, there's a limited choice of uniform types, and you need
|
||||
to select from this set of choices.
|
||||
(Please note that this is CASE SENSITIVE)
|
||||
|
||||
Possible vests:
|
||||
YELLOWVEST
|
||||
BLACKSHIRT
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||||
REDVEST
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||||
GREENVEST
|
||||
JEANVEST
|
||||
BLUEVEST
|
||||
greyVEST :: note capitalization here
|
||||
GYELLOWSHIRT
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||||
WHITEVEST
|
||||
PURPLESHIRT
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||||
BLUEVEST
|
||||
BROWNVEST
|
||||
|
||||
Possible pants:
|
||||
GREENPANTS
|
||||
BLACKPANTS
|
||||
BEIGEPANTS
|
||||
TANPANTS
|
||||
JEANPANTS
|
||||
BLUEPANTS
|
||||
|
||||
-->
|
||||
|
||||
<UNIFORMS>
|
||||
|
||||
<ENEMY_ADMIN>
|
||||
<Vest>YELLOWVEST</Vest>
|
||||
<Pants>GREENPANTS</Pants>
|
||||
</ENEMY_ADMIN>
|
||||
|
||||
<ENEMY_TROOP>
|
||||
<Vest>REDVEST</Vest>
|
||||
<Pants>GREENPANTS</Pants>
|
||||
</ENEMY_TROOP>
|
||||
|
||||
<ENEMY_ELITE>
|
||||
<Vest>BLACKSHIRT</Vest>
|
||||
<Pants>BLACKPANTS</Pants>
|
||||
</ENEMY_ELITE>
|
||||
|
||||
<MILITIA_ROOKIE>
|
||||
<Vest>GREENVEST</Vest>
|
||||
<Pants>BEIGEPANTS</Pants>
|
||||
</MILITIA_ROOKIE>
|
||||
|
||||
<MILITIA_REGULAR>
|
||||
<Vest>JEANVEST</Vest>
|
||||
<Pants>BEIGEPANTS</Pants>
|
||||
</MILITIA_REGULAR>
|
||||
|
||||
<MILITIA_ELITE>
|
||||
<Vest>BLUEVEST</Vest>
|
||||
<Pants>BEIGEPANTS</Pants>
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||||
</MILITIA_ELITE>
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||||
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||||
</UNIFORMS>
|
||||
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<SMALLFACE>
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<FACE>
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<MouthX>8</MouthX>
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</FACE>
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<Name>Carlos</Name>
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</FACE>
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</FACE>
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</FACE>
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<Name>Devin</Name>
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</FACE>
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<FACE>
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<Name>Robot</Name>
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</FACE>
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<FACE>
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<Name>Hamous</Name>
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<EyesY>7</EyesY>
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<MouthX>8</MouthX>
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<MouthY>23</MouthY>
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</FACE>
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<FACE>
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<Name>Terry</Name>
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<EyesY>8</EyesY>
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<MouthX>8</MouthX>
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<MouthY>22</MouthY>
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</FACE>
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<FACE>
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<Name>RPC65</Name>
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</FACE>
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<FACE>
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<Name>Dynamo</Name>
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</FACE>
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<FACE>
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</FACE>
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<FACE>
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<Name>Iggy</Name>
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<EyesY>6</EyesY>
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</FACE>
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<FACE>
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<Name>Vince</Name>
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<MouthY>25</MouthY>
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</FACE>
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<FACE>
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<Name>Conrad</Name>
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<EyesY>7</EyesY>
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<MouthX>5</MouthX>
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<MouthY>25</MouthY>
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</FACE>
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<FACE>
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<Name>RPC71</Name>
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<MouthX>8</MouthX>
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<MouthY>22</MouthY>
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</FACE>
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<FACE>
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<Name>Maddog</Name>
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<FaceIndex>72</FaceIndex>
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<EyesX>9</EyesX>
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<EyesY>7</EyesY>
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<MouthX>9</MouthX>
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<MouthY>25</MouthY>
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</FACE>
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<FACE>
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<uiIndex>16</uiIndex>
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<Name>Darrel</Name>
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<FaceIndex>73</FaceIndex>
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<EyesX>0</EyesX>
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<EyesY>0</EyesY>
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</FACE>
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<FACE>
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<uiIndex>17</uiIndex>
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<Name>Perko</Name>
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<FaceIndex>74</FaceIndex>
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<EyesX>0</EyesX>
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<EyesY>0</EyesY>
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<MouthY>0</MouthY>
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</FACE>
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<FACE>
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<uiIndex>18</uiIndex>
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<Name>Maria</Name>
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<FaceIndex>88</FaceIndex>
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<EyesX>9</EyesX>
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<EyesY>3</EyesY>
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<MouthX>8</MouthX>
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<MouthY>23</MouthY>
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</FACE>
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<FACE>
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<uiIndex>19</uiIndex>
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<Name>Joey</Name>
|
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<FaceIndex>90</FaceIndex>
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<EyesX>9</EyesX>
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<EyesY>3</EyesY>
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<MouthX>8</MouthX>
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<MouthY>25</MouthY>
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</FACE>
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<FACE>
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<uiIndex>20</uiIndex>
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<Name>Skyrider</Name>
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<FaceIndex>97</FaceIndex>
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<EyesX>11</EyesX>
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<EyesY>7</EyesY>
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<MouthX>9</MouthX>
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<MouthY>24</MouthY>
|
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</FACE>
|
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<FACE>
|
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<uiIndex>21</uiIndex>
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<Name>Fred</Name>
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|
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<EyesX>9</EyesX>
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<EyesY>5</EyesY>
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<MouthX>7</MouthX>
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<MouthY>23</MouthY>
|
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</FACE>
|
||||
<FACE>
|
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<uiIndex>22</uiIndex>
|
||||
<Name>John</Name>
|
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|
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|
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<EyesY>4</EyesY>
|
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<MouthX>6</MouthX>
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<MouthY>24</MouthY>
|
||||
</FACE>
|
||||
<FACE>
|
||||
<uiIndex>23</uiIndex>
|
||||
<Name>Mary</Name>
|
||||
<FaceIndex>119</FaceIndex>
|
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<EyesX>12</EyesX>
|
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<EyesY>4</EyesY>
|
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|
||||
<MouthY>24</MouthY>
|
||||
</FACE>
|
||||
<FACE>
|
||||
<uiIndex>24</uiIndex>
|
||||
<Name>Matt</Name>
|
||||
<FaceIndex>148</FaceIndex>
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</FACE>
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<FACE>
|
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<uiIndex>25</uiIndex>
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<Name>Oswald</Name>
|
||||
<FaceIndex>156</FaceIndex>
|
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<EyesX>6</EyesX>
|
||||
<EyesY>5</EyesY>
|
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||||
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|
||||
</FACE>
|
||||
<FACE>
|
||||
<uiIndex>26</uiIndex>
|
||||
<Name>Calvin </Name>
|
||||
<FaceIndex>157</FaceIndex>
|
||||
<EyesX>13</EyesX>
|
||||
<EyesY>7</EyesY>
|
||||
<MouthX>11</MouthX>
|
||||
<MouthY>24</MouthY>
|
||||
</FACE>
|
||||
<FACE>
|
||||
<uiIndex>27</uiIndex>
|
||||
<Name>Carl</Name>
|
||||
<FaceIndex>158</FaceIndex>
|
||||
<EyesX>9</EyesX>
|
||||
<EyesY>7</EyesY>
|
||||
<MouthX>8</MouthX>
|
||||
<MouthY>22</MouthY>
|
||||
</FACE>
|
||||
</SMALLFACE>
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user