- Added the JA2 Demo as a new 1-13 MOD (by Jazz)

o Now you can play the JA2 Demo (P1 - Demoville) maps with the features of 1.13
o The Demo has to be started with a special compiled 1.13 demo executable
o This demo is as close as possible to the original JA2 Demo
o There is a special "ja2_Demo.ini" file for the demo settings.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1430 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-05-18 10:57:24 +00:00
parent 44ae08e776
commit b3dfa960f2
21 changed files with 60490 additions and 0 deletions
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,320 @@
<!--
This file defines army compositions in game.
Fields index:
Index - it is simply composition index. Provide valid integer number.
See reference on indexes in original game below.
Priority - it is importance of the composition to the Queen. Most important
compositions are getting reinforcements first, than less important.
Nobody will get reinforcements, if Queen have no free troops.
ElitePercentage - it is a chance to be elite for every soldier in squad, i.e. when
game create a squad every soldier is rolled a chance to be elite.
Provide integer from interval [0..100].
TroopPercentage - it is like ElitePercentage, but for regular troops.
AdminPercentage - and this is something different. This value is used to calculate
number of admins in squad:
NumAdmins = AdminPercentage * StartPopulation / 100
DesiredPopulation - it is the number of soldiers the Queen want to have in this
composition. Provide integer value.
StartPopulation - it is the number of soldiers at the start of the new campagin.
Provide integer value.
Indexes reference in original JA2:
Index Short name Desription
0 QUEEN_DEFENCE The most important sector, the queen's palace.
1 MEDUNA_DEFENCE The town surrounding the queen's palace.
2 MEDUNA_SAMSITE A sam site within Meduna (higher priority)
3 LEVEL1_DEFENCE The sectors immediately adjacent to Meduna (defence and spawning area)
4 LEVEL2_DEFENCE Two sectors away from Meduna (defence and spawning area)
5 LEVEL3_DEFENCE Three sectors away from Meduna (defence and spawning area)
6 ORTA_DEFENCE The top secret military base containing lots of elites
7 EAST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
8 WEST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
9 GRUMM_MINE
10 OMERTA_WELCOME_WAGON Small force that greets the player upon arrival in game.
11 BALIME_DEFENCE Rich town, paved roads, close to Meduna (in queen's favor)
12 TIXA_PRISON Prison, well defended, but no point in retaking
13 TIXA_SAMSITE The central-most sam site (important for queen to keep)
14 ALMA_DEFENCE The military town of Meduna. Also very important for queen.
15 ALMA_MINE Mine income AND administrators
16 CAMBRIA_DEFENCE Medical town, large, central.
17 CAMBRIA_MINE
18 CHITZENA_DEFENCE Small town, small mine, far away.
19 CHITZENA_MINE
20 CHITZENA_SAMSITE Sam site near Chitzena.
21 DRASSEN_AIRPORT Very far away, a supply depot of little importance.
22 DRASSEN_DEFENCE Medium town, normal.
23 DRASSEN_MINE
24 DRASSEN_SAMSITE Sam site near Drassen (least importance to queen of all samsites)
25 ROADBLOCK General outside city roadblocks - enhance chance of ambush?
26 SANMONA_SMALL
Army composition soldier count calculation:
1) game calculate number of admins (NumAdmins = AdminPercentage * StartPopulation / 100)
2) for the rest soldiers game makes a loop:
2a) soldier check to be elite
2b) soldier check to be regular troop
2c) if both checks failed, none soldier is added
3) step 2 is executed until there are unchecked soldiers left
NOTE: Maximum 60 army compositions can be used in game.
Changes require starting of a new game.
-->
<COMPOSITION_INFO>
<COMPOSITION>
<Index>0</Index>
<Priority>100</Priority>
<ElitePercentage>100</ElitePercentage>
<TroopPercentage>0</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>32</DesiredPopulation>
<StartPopulation>32</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>1</Index>
<Priority>95</Priority>
<ElitePercentage>55</ElitePercentage>
<TroopPercentage>45</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>16</DesiredPopulation>
<StartPopulation>20</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>2</Index>
<Priority>96</Priority>
<ElitePercentage>65</ElitePercentage>
<TroopPercentage>35</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>20</DesiredPopulation>
<StartPopulation>20</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>3</Index>
<Priority>40</Priority>
<ElitePercentage>20</ElitePercentage>
<TroopPercentage>80</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>12</DesiredPopulation>
<StartPopulation>20</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>4</Index>
<Priority>30</Priority>
<ElitePercentage>10</ElitePercentage>
<TroopPercentage>90</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>10</DesiredPopulation>
<StartPopulation>20</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>5</Index>
<Priority>20</Priority>
<ElitePercentage>5</ElitePercentage>
<TroopPercentage>95</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>8</DesiredPopulation>
<StartPopulation>20</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>6</Index>
<Priority>90</Priority>
<ElitePercentage>50</ElitePercentage>
<TroopPercentage>50</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>18</DesiredPopulation>
<StartPopulation>19</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>7</Index>
<Priority>80</Priority>
<ElitePercentage>20</ElitePercentage>
<TroopPercentage>80</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>15</DesiredPopulation>
<StartPopulation>15</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>8</Index>
<Priority>70</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>100</TroopPercentage>
<AdminPercentage>40</AdminPercentage>
<DesiredPopulation>15</DesiredPopulation>
<StartPopulation>15</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>9</Index>
<Priority>85</Priority>
<ElitePercentage>25</ElitePercentage>
<TroopPercentage>75</TroopPercentage>
<AdminPercentage>45</AdminPercentage>
<DesiredPopulation>15</DesiredPopulation>
<StartPopulation>15</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>10</Index>
<Priority>0</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>100</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>0</DesiredPopulation>
<StartPopulation>3</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>11</Index>
<Priority>60</Priority>
<ElitePercentage>45</ElitePercentage>
<TroopPercentage>55</TroopPercentage>
<AdminPercentage>20</AdminPercentage>
<DesiredPopulation>10</DesiredPopulation>
<StartPopulation>4</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>12</Index>
<Priority>80</Priority>
<ElitePercentage>10</ElitePercentage>
<TroopPercentage>90</TroopPercentage>
<AdminPercentage>15</AdminPercentage>
<DesiredPopulation>15</DesiredPopulation>
<StartPopulation>15</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>13</Index>
<Priority>85</Priority>
<ElitePercentage>10</ElitePercentage>
<TroopPercentage>90</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>12</DesiredPopulation>
<StartPopulation>12</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>14</Index>
<Priority>74</Priority>
<ElitePercentage>15</ElitePercentage>
<TroopPercentage>85</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>11</DesiredPopulation>
<StartPopulation>20</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>15</Index>
<Priority>80</Priority>
<ElitePercentage>20</ElitePercentage>
<TroopPercentage>80</TroopPercentage>
<AdminPercentage>45</AdminPercentage>
<DesiredPopulation>15</DesiredPopulation>
<StartPopulation>20</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>16</Index>
<Priority>50</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>100</TroopPercentage>
<AdminPercentage>30</AdminPercentage>
<DesiredPopulation>10</DesiredPopulation>
<StartPopulation>6</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>17</Index>
<Priority>60</Priority>
<ElitePercentage>15</ElitePercentage>
<TroopPercentage>90</TroopPercentage>
<AdminPercentage>40</AdminPercentage>
<DesiredPopulation>11</DesiredPopulation>
<StartPopulation>6</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>18</Index>
<Priority>30</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>100</TroopPercentage>
<AdminPercentage>75</AdminPercentage>
<DesiredPopulation>12</DesiredPopulation>
<StartPopulation>10</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>19</Index>
<Priority>40</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>100</TroopPercentage>
<AdminPercentage>75</AdminPercentage>
<DesiredPopulation>10</DesiredPopulation>
<StartPopulation>10</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>20</Index>
<Priority>75</Priority>
<ElitePercentage>10</ElitePercentage>
<TroopPercentage>90</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>9</DesiredPopulation>
<StartPopulation>9</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>21</Index>
<Priority>30</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>100</TroopPercentage>
<AdminPercentage>85</AdminPercentage>
<DesiredPopulation>12</DesiredPopulation>
<StartPopulation>10</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>22</Index>
<Priority>20</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>100</TroopPercentage>
<AdminPercentage>80</AdminPercentage>
<DesiredPopulation>10</DesiredPopulation>
<StartPopulation>8</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>23</Index>
<Priority>35</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>100</TroopPercentage>
<AdminPercentage>75</AdminPercentage>
<DesiredPopulation>11</DesiredPopulation>
<StartPopulation>9</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>24</Index>
<Priority>50</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>100</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>10</DesiredPopulation>
<StartPopulation>10</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>25</Index>
<Priority>20</Priority>
<ElitePercentage>2</ElitePercentage>
<TroopPercentage>98</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>8</DesiredPopulation>
<StartPopulation>0</StartPopulation>
</COMPOSITION>
<COMPOSITION>
<Index>26</Index>
<Priority>0</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>0</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>0</DesiredPopulation>
<StartPopulation>0</StartPopulation>
</COMPOSITION>
</COMPOSITION_INFO>
@@ -0,0 +1,22 @@
<!--
This file defines garrisons in game.
Fields index:
Sector - it is where garrison will be sitting. Provide valid sector name.
Composition - it is composition index of garrison. Composition define quantity
and quality of enemy forces. Look into ArmyCompositions.xml for
more information.
NOTE: Maximum 100 garrisons can be used in game.
Changes require starting of a new game.
-->
<GARRISON_INFO>
<GARRISON>
<Sector>P1</Sector>
<Composition>2</Composition>
</GARRISON>
</GARRISON_INFO>
@@ -0,0 +1,44 @@
<!--
This file defines patrols in game.
Fields index:
Size - base number of soldiers in patrol. Actual number of soldiers is
calculated as base number plus/minus 1 and then max/min limits
are applied. Max limit is MAX_STRATEGIC_TEAM_SIZE in INI, and
min limit is *_MIN_ENEMY_GROUP_SIZE. Provide integer number.
Priority - Hmmm... Priority is priority. It defines importance of patrol
group to Queen. More important - more chances to get reinforcements,
more chances to upgrade admins to regular troops. Provide
value from interval [0..100].
Waypoints - this categiory define route of patrolling group. You are given
up to 4 (2 is a minimum) sector check-points. At a check-point
patrol can change direction of movement. Only horizontal and
vertical movement is allowed, diagonal is restricted. In case
short routes (e.g. 2 or 3 points) fill unused sectors with 0.
And also you cannot use sector A1 in routes. Patrol moves through
route like a ball in ping-pong, e.g. ...-1-2-3-4-3-2-1-2-3...
Starting point is random.
Sector1..4 - it is where patrol will be coursing. Provide valid sector name
or 0, if this field is unused.
NOTE: Maximum 50 patrols can be used in game.
Changes require starting of a new game.
-->
<PATROL_INFO>
<PATROL>
<Size>8</Size>
<Priority>40</Priority>
<Waypoints>
<Sector1>A1</Sector1>
<Sector2>A2</Sector2>
<Sector3>0</Sector3>
<Sector4>0</Sector4>
</Waypoints>
</PATROL>
</PATROL_INFO>
@@ -0,0 +1,73 @@
<!--
STANDARD UNIFORMS
Please note that you need all six uniform types defined here,
otherwise the game will not load:
ENEMY_ADMIN
ENEMY_TROOP
ENEMY_ELITE
MILITIA_ROOKIE
MILITIA_REGULAR
MILITIA_ELITE
Also, there's a limited choice of uniform types, and you need
to select from this set of choices.
(Please note that this is CASE SENSITIVE)
Possible vests:
YELLOWVEST
BLACKSHIRT
REDVEST
GREENVEST
JEANVEST
BLUEVEST
greyVEST :: note capitalization here
GYELLOWSHIRT
WHITEVEST
PURPLESHIRT
BLUEVEST
BROWNVEST
Possible pants:
GREENPANTS
BLACKPANTS
BEIGEPANTS
TANPANTS
JEANPANTS
BLUEPANTS
-->
<UNIFORMS>
<ENEMY_ADMIN>
<Vest>YELLOWVEST</Vest>
<Pants>GREENPANTS</Pants>
</ENEMY_ADMIN>
<ENEMY_TROOP>
<Vest>REDVEST</Vest>
<Pants>GREENPANTS</Pants>
</ENEMY_TROOP>
<ENEMY_ELITE>
<Vest>BLACKSHIRT</Vest>
<Pants>BLACKPANTS</Pants>
</ENEMY_ELITE>
<MILITIA_ROOKIE>
<Vest>GREENVEST</Vest>
<Pants>BEIGEPANTS</Pants>
</MILITIA_ROOKIE>
<MILITIA_REGULAR>
<Vest>JEANVEST</Vest>
<Pants>BEIGEPANTS</Pants>
</MILITIA_REGULAR>
<MILITIA_ELITE>
<Vest>BLUEVEST</Vest>
<Pants>BEIGEPANTS</Pants>
</MILITIA_ELITE>
</UNIFORMS>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,254 @@
<SMALLFACE>
<FACE>
<uiIndex>0</uiIndex>
<Name>Miguel</Name>
<FaceIndex>57</FaceIndex>
<EyesX>9</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>1</uiIndex>
<Name>Carlos</Name>
<FaceIndex>58</FaceIndex>
<EyesX>8</EyesX>
<EyesY>8</EyesY>
<MouthX>7</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>2</uiIndex>
<Name>Ira</Name>
<FaceIndex>59</FaceIndex>
<EyesX>10</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>26</MouthY>
</FACE>
<FACE>
<uiIndex>3</uiIndex>
<Name>Dimitri</Name>
<FaceIndex>60</FaceIndex>
<EyesX>7</EyesX>
<EyesY>8</EyesY>
<MouthX>7</MouthX>
<MouthY>26</MouthY>
</FACE>
<FACE>
<uiIndex>4</uiIndex>
<Name>Devin</Name>
<FaceIndex>61</FaceIndex>
<EyesX>6</EyesX>
<EyesY>7</EyesY>
<MouthX>7</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>5</uiIndex>
<Name>Robot</Name>
<FaceIndex>62</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>6</uiIndex>
<Name>Hamous</Name>
<FaceIndex>63</FaceIndex>
<EyesX>8</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>7</uiIndex>
<Name>Terry</Name>
<FaceIndex>64</FaceIndex>
<EyesX>8</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>8</uiIndex>
<Name>RPC65</Name>
<FaceIndex>65</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>9</uiIndex>
<Name>Dynamo</Name>
<FaceIndex>66</FaceIndex>
<EyesX>9</EyesX>
<EyesY>4</EyesY>
<MouthX>7</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>10</uiIndex>
<Name>Shank</Name>
<FaceIndex>67</FaceIndex>
<EyesX>10</EyesX>
<EyesY>13</EyesY>
<MouthX>11</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>11</uiIndex>
<Name>Iggy</Name>
<FaceIndex>68</FaceIndex>
<EyesX>4</EyesX>
<EyesY>6</EyesY>
<MouthX>5</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>12</uiIndex>
<Name>Vince</Name>
<FaceIndex>69</FaceIndex>
<EyesX>8</EyesX>
<EyesY>9</EyesY>
<MouthX>7</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>13</uiIndex>
<Name>Conrad</Name>
<FaceIndex>70</FaceIndex>
<EyesX>4</EyesX>
<EyesY>7</EyesY>
<MouthX>5</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>14</uiIndex>
<Name>RPC71</Name>
<FaceIndex>71</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>15</uiIndex>
<Name>Maddog</Name>
<FaceIndex>72</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>9</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>16</uiIndex>
<Name>Darrel</Name>
<FaceIndex>73</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>17</uiIndex>
<Name>Perko</Name>
<FaceIndex>74</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>18</uiIndex>
<Name>Maria</Name>
<FaceIndex>88</FaceIndex>
<EyesX>9</EyesX>
<EyesY>3</EyesY>
<MouthX>8</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>19</uiIndex>
<Name>Joey</Name>
<FaceIndex>90</FaceIndex>
<EyesX>9</EyesX>
<EyesY>3</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>20</uiIndex>
<Name>Skyrider</Name>
<FaceIndex>97</FaceIndex>
<EyesX>11</EyesX>
<EyesY>7</EyesY>
<MouthX>9</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>21</uiIndex>
<Name>Fred</Name>
<FaceIndex>106</FaceIndex>
<EyesX>9</EyesX>
<EyesY>5</EyesY>
<MouthX>7</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>22</uiIndex>
<Name>John</Name>
<FaceIndex>118</FaceIndex>
<EyesX>6</EyesX>
<EyesY>4</EyesY>
<MouthX>6</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>23</uiIndex>
<Name>Mary</Name>
<FaceIndex>119</FaceIndex>
<EyesX>12</EyesX>
<EyesY>4</EyesY>
<MouthX>10</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>24</uiIndex>
<Name>Matt</Name>
<FaceIndex>148</FaceIndex>
<EyesX>8</EyesX>
<EyesY>6</EyesY>
<MouthX>8</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>25</uiIndex>
<Name>Oswald</Name>
<FaceIndex>156</FaceIndex>
<EyesX>6</EyesX>
<EyesY>5</EyesY>
<MouthX>6</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>26</uiIndex>
<Name>Calvin </Name>
<FaceIndex>157</FaceIndex>
<EyesX>13</EyesX>
<EyesY>7</EyesY>
<MouthX>11</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>27</uiIndex>
<Name>Carl</Name>
<FaceIndex>158</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
</SMALLFACE>
File diff suppressed because it is too large Load Diff