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- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when mercs spots an enemy after climbing up/down a rooftop
- bugfix: Added Pulmu's weight calculation fix git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2234,7 +2234,8 @@ UINT8 CalculateObjectWeight( OBJECTTYPE *pObject )
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}
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else
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{
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double weight = (double)uiMinWeight + (( (double)pObject->ubGunShotsLeft / (double)Weapon[pObject->usItem].ubMagSize) * ( (double)Item[ pObject->usGunAmmoItem].ubWeight - (double)uiMinWeight )) + 0.5; //Pulmu: Account for number of rounds left.
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// WANNE: Added Pulmu's weight fix
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double weight = (double)uiMinWeight + (( (double)pObject->ubGunShotsLeft / Magazine[Item[pObject->usGunAmmoItem].ubClassIndex].ubMagSize ) * ( (double)Item[ pObject->usGunAmmoItem].ubWeight - (double)uiMinWeight )) + 0.5; //Pulmu: Account for number of rounds left.
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usWeight += (UINT16)weight;
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}
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}
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