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- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when mercs spots an enemy after climbing up/down a rooftop
- bugfix: Added Pulmu's weight calculation fix git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3526,6 +3526,7 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, UINT16 sGridNo, UINT8 ubAimTime
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iSightRange = SoldierToBodyPartLineOfSightTest( pSoldier, sGridNo, pSoldier->bTargetLevel, pSoldier->bAimShotLocation, (UINT8) (MaxDistanceVisible() * 2), TRUE );
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}
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// WANNE NEW:
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if (iSightRange == -1) // didn't do a bodypart-based test
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{
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iSightRange = SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, pSoldier->bTargetLevel, pSoldier->bTargetCubeLevel, (UINT8) (MaxDistanceVisible() * 2), TRUE );
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