- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when mercs spots an enemy after climbing up/down a rooftop

- bugfix: Added Pulmu's weight calculation fix

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-09-26 19:17:09 +00:00
parent a4135abac7
commit b3e4aa8305
4 changed files with 5 additions and 2 deletions
+1
View File
@@ -3526,6 +3526,7 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, UINT16 sGridNo, UINT8 ubAimTime
iSightRange = SoldierToBodyPartLineOfSightTest( pSoldier, sGridNo, pSoldier->bTargetLevel, pSoldier->bAimShotLocation, (UINT8) (MaxDistanceVisible() * 2), TRUE );
}
// WANNE NEW:
if (iSightRange == -1) // didn't do a bodypart-based test
{
iSightRange = SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, pSoldier->bTargetLevel, pSoldier->bTargetCubeLevel, (UINT8) (MaxDistanceVisible() * 2), TRUE );