- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when mercs spots an enemy after climbing up/down a rooftop

- bugfix: Added Pulmu's weight calculation fix

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-09-26 19:17:09 +00:00
parent a4135abac7
commit b3e4aa8305
4 changed files with 5 additions and 2 deletions
+2 -1
View File
@@ -3386,7 +3386,8 @@ UINT8 WhoIsThere2( INT16 sGridNo, INT8 bLevel )
// person must either have their pSoldier->sGridNo here or be non-passable
if ( (pStructure->fFlags & STRUCTURE_PERSON) && ( !(pStructure->fFlags & STRUCTURE_PASSABLE) || MercPtrs[ pStructure->usStructureID ]->sGridNo == sGridNo) )
{
if ( ( bLevel == 0 && pStructure->sCubeOffset == 0 ) || (bLevel > 0 && pStructure->sCubeOffset > 0) )
// WANNE NEW: CTH Fix
//if ( ( bLevel == 0 && pStructure->sCubeOffset == 0 ) || (bLevel > 0 && pStructure->sCubeOffset > 0) )
{
// found a person, on the right level!
// structure ID and merc ID are identical for merc structures