Fix/drag unconscious softlock

Same logic but cleaned up version of https://github.com/1dot13/source/pull/602 which Tais contributed with Claude Code's help

Most calls to SOLDIERTYPE::IsDragging() aren't supposed to have a side effect of cancelling a drag, being simple queries.
Changing the default to reflect that is right move.

Assisted-by: Claude:
This commit is contained in:
Marco Antonio J. Costa
2026-06-01 21:45:55 -03:00
committed by majcosta
parent 8b3e417872
commit b4176bb2d9
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -1380,7 +1380,7 @@ INT16 AStarPathfinder::CalcAP(int const terrainCost, UINT8 const direction)
}
// Flugente: dragging someone
if ( pSoldier->IsDragging( false ) )
if ( pSoldier->IsDragging() )
{
movementAPCost *= gItemSettings.fDragAPCostModifier;
}