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Fix: It is possible to leave a sector while an explosion has been activated but not yet occured. In this case the game waits for the explosion to occur before hadnling AI, resulting in a deadlock. For more info on this bug, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22909&start=0&
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -126,6 +126,9 @@ INT32 FindActiveTimedBomb( void );
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BOOLEAN ActiveTimedBombExists( void );
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void RemoveAllActiveTimedBombs( void );
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// Flugente: remove any marker that an explosion is active but has not yet occured (to be used when leaving a sector)
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void RemoveActiveExplosionMarkers();
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#define GASMASK_MIN_STATUS 70
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// OJW - 20091028 - Explosion damage sync
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