Fix: It is possible to leave a sector while an explosion has been activated but not yet occured. In this case the game waits for the explosion to occur before hadnling AI, resulting in a deadlock. For more info on this bug, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22909&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-17 16:00:42 +00:00
parent 4cf9f557f8
commit b4179aeeeb
3 changed files with 149 additions and 128 deletions
+3
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@@ -126,6 +126,9 @@ INT32 FindActiveTimedBomb( void );
BOOLEAN ActiveTimedBombExists( void );
void RemoveAllActiveTimedBombs( void );
// Flugente: remove any marker that an explosion is active but has not yet occured (to be used when leaving a sector)
void RemoveActiveExplosionMarkers();
#define GASMASK_MIN_STATUS 70
// OJW - 20091028 - Explosion damage sync