diff --git a/Tactical/Rotting Corpses.cpp b/Tactical/Rotting Corpses.cpp index f0e28727..4c9fca59 100644 --- a/Tactical/Rotting Corpses.cpp +++ b/Tactical/Rotting Corpses.cpp @@ -1112,7 +1112,8 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE iCorpseID = AddRottingCorpse( &Corpse ); // If this is our guy......make visible... - if ( iCorpseID != -1 && pSoldier->bTeam == OUR_TEAM || gbPublicOpplist[OUR_TEAM][pSoldier->ubID] == SEEN_CURRENTLY ) + //if ( pSoldier->bTeam == gbPlayerNum ) + if ( iCorpseID != -1 ) { MakeCorpseVisible( pSoldier, &( gRottingCorpse[ iCorpseID ] ) ); } @@ -2539,9 +2540,6 @@ void LookForAndMayCommentOnSeeingCorpse( SOLDIERTYPE *pSoldier, INT32 sGridNo, U return; } - if (pCorpse->fActivated && pCorpse->def.bVisible != 1) - pCorpse->def.bVisible = 1; - if ( pCorpse->def.ubType != ROTTING_STAGE2 ) { return;