FindNearestUngassedLand, FindNearbyDarkerSpot:

- optimization: don't check spots already checked in previous loop
- increase max distance to 35, reduce to 25 if complex AI not allowed, reduce to 15 in realtime
CanDragPerson: use world movement cost instead of LOS check.
Say TAUNT_RELOAD, TAUNT_OUT_OF_AMMO taunts if mag size > 4 or Chance (CHANCE_SAY_ANNOYING_PHRASE).
SpotDangerLevel: also check Water and CorpseWarning for danger level = 1.
ManSeesMan: only call SetNewSituation if location or level are different to reduce frequency of AI re-evaluation.
Only allow radio animation on initial red alert, if sector is not jammed.
Press ESC to stop dragging.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8904 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-10-17 06:30:23 +00:00
parent 43ab995ecd
commit b45af3f575
9 changed files with 72 additions and 23 deletions
+7
View File
@@ -2070,6 +2070,13 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
// If soldier is not stationary, stop
MercPtrs[ gusSelectedSoldier ]->StopSoldier( );
*puiNewEvent = A_CHANGE_TO_MOVE;
// sevenfm: also stop dragging
if (MercPtrs[gusSelectedSoldier]->IsDraggingSomeone(false))
{
MercPtrs[gusSelectedSoldier]->CancelDrag();
DirtyMercPanelInterface(MercPtrs[gusSelectedSoldier], DIRTYLEVEL2);
}
}
// ATE: OK, stop any mercs who are moving by selection method....
StopRubberBandedMercFromMoving( );