FindNearestUngassedLand, FindNearbyDarkerSpot:

- optimization: don't check spots already checked in previous loop
- increase max distance to 35, reduce to 25 if complex AI not allowed, reduce to 15 in realtime
CanDragPerson: use world movement cost instead of LOS check.
Say TAUNT_RELOAD, TAUNT_OUT_OF_AMMO taunts if mag size > 4 or Chance (CHANCE_SAY_ANNOYING_PHRASE).
SpotDangerLevel: also check Water and CorpseWarning for danger level = 1.
ManSeesMan: only call SetNewSituation if location or level are different to reduce frequency of AI re-evaluation.
Only allow radio animation on initial red alert, if sector is not jammed.
Press ESC to stop dragging.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8904 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-10-17 06:30:23 +00:00
parent 43ab995ecd
commit b45af3f575
9 changed files with 72 additions and 23 deletions
+4 -2
View File
@@ -2732,11 +2732,13 @@ INT8 CanNPCAttack(SOLDIERTYPE *pSoldier)
bCanAttack = TryToReload( pSoldier );
if( bCanAttack == TRUE )
{
PossiblyStartEnemyTaunt( pSoldier, TAUNT_RELOAD );
if (Chance(gGameExternalOptions.iChanceSayAnnoyingPhrase) || GetMagSize(&(pSoldier->inv[HANDPOS])) > 4)
PossiblyStartEnemyTaunt( pSoldier, TAUNT_RELOAD );
}
else
{
PossiblyStartEnemyTaunt( pSoldier, TAUNT_OUT_OF_AMMO );
if (Chance(gGameExternalOptions.iChanceSayAnnoyingPhrase) || GetMagSize(&(pSoldier->inv[HANDPOS])) > 4)
PossiblyStartEnemyTaunt( pSoldier, TAUNT_OUT_OF_AMMO );
}
}
else if (bCanAttack == NOSHOOT_NOWEAPON)