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FindNearestUngassedLand, FindNearbyDarkerSpot:
- optimization: don't check spots already checked in previous loop - increase max distance to 35, reduce to 25 if complex AI not allowed, reduce to 15 in realtime CanDragPerson: use world movement cost instead of LOS check. Say TAUNT_RELOAD, TAUNT_OUT_OF_AMMO taunts if mag size > 4 or Chance (CHANCE_SAY_ANNOYING_PHRASE). SpotDangerLevel: also check Water and CorpseWarning for danger level = 1. ManSeesMan: only call SetNewSituation if location or level are different to reduce frequency of AI re-evaluation. Only allow radio animation on initial red alert, if sector is not jammed. Press ESC to stop dragging. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8904 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2732,11 +2732,13 @@ INT8 CanNPCAttack(SOLDIERTYPE *pSoldier)
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bCanAttack = TryToReload( pSoldier );
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if( bCanAttack == TRUE )
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{
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_RELOAD );
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if (Chance(gGameExternalOptions.iChanceSayAnnoyingPhrase) || GetMagSize(&(pSoldier->inv[HANDPOS])) > 4)
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_RELOAD );
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}
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else
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{
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_OUT_OF_AMMO );
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if (Chance(gGameExternalOptions.iChanceSayAnnoyingPhrase) || GetMagSize(&(pSoldier->inv[HANDPOS])) > 4)
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_OUT_OF_AMMO );
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}
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}
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else if (bCanAttack == NOSHOOT_NOWEAPON)
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