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Merged from revision: 7380
Fixes (by Buggler) - Fixed lost items when autoplace stacks from sector inventory to vehicle inventory - Changed autoplace items priority to stacking first; previous order: specialized pockets > stacking > other pockets - Improved autoplace stacks logic from sector inventory - Fixed OIV vehicle inventory figure sti not loaded git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -95,12 +95,12 @@ BOOLEAN AutoPlaceObjectAnywhere(SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLE
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BOOLEAN AutoPlaceObjectToWorld(SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, INT8 bVisible = TRUE);
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// Send fNewItem to true to set off new item glow in inv panel
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BOOLEAN AutoPlaceObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN fNewItem, INT8 bExcludeSlot = NO_SLOT );
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BOOLEAN AutoPlaceObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN fNewItem, INT8 bExcludeSlot = NO_SLOT, BOOLEAN fStackOrSingleSlot = FALSE );
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//ADB
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bool FitsInSmallPocket(OBJECTTYPE* pObj);
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bool PlaceInAnySlot(SOLDIERTYPE* pSoldier, OBJECTTYPE* pObj, bool fNewItem, int bExcludeSlot = NO_SLOT);
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bool PlaceInAnySlot(SOLDIERTYPE* pSoldier, OBJECTTYPE* pObj, bool fNewItem, int bExcludeSlot = NO_SLOT, bool fStackOrSingleSlot = FALSE);
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bool PlaceInAnyPocket(SOLDIERTYPE* pSoldier, OBJECTTYPE* pObj, bool fNewItem, int bExcludeSlot = NO_SLOT);
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bool PlaceInAnySmallPocket(SOLDIERTYPE* pSoldier, OBJECTTYPE* pObj, bool fNewItem, int bExcludeSlot = NO_SLOT);
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bool PlaceInAnyBigOrMediumPocket(SOLDIERTYPE* pSoldier, OBJECTTYPE* pObj, bool fNewItem, int bExcludeSlot = NO_SLOT);
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