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added squadnames to a few locations
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5879 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10621,7 +10621,10 @@ void CreateAssignmentsBox( void )
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if( ( uiCounter == ASSIGN_MENU_ON_DUTY ) && ( pSoldier != NULL ) && ( pSoldier->bAssignment < ON_DUTY ) )
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{
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// show his squad # in brackets
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swprintf( sString, L"%s(%d)", pAssignMenuStrings[uiCounter], pSoldier->bAssignment + 1 );
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"%s(%s)", pAssignMenuStrings[uiCounter], SquadNames[ pSoldier->bAssignment ].squadname );
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else
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swprintf( sString, L"%s(%d)", pAssignMenuStrings[uiCounter], pSoldier->bAssignment + 1 );
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}
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else
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{
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@@ -5269,7 +5269,11 @@ BOOLEAN HandlePlayerGroupEnteringSectorToCheckForNPCsOfNote( GROUP *pGroup )
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// build string for squad
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GetSectorIDString( sSectorX, sSectorY, bSectorZ, wSectorName, FALSE );
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swprintf( sString, pLandMarkInSectorString[ 0 ], pGroup->pPlayerList->pSoldier->bAssignment + 1, wSectorName );
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if ( gGameExternalOptions.fUseXMLSquadNames && pGroup->pPlayerList->pSoldier->bAssignment < ON_DUTY )
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swprintf( sString, pLandMarkInSectorString[ 0 ], SquadNames[ pGroup->pPlayerList->pSoldier->bAssignment ].squadname, wSectorName );
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else
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swprintf( sString, pLandMarkInSectorString[ 0 ], pGroup->pPlayerList->pSoldier->bAssignment + 1, wSectorName );
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if ( GroupAtFinalDestination( pGroup ) )
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{
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