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added squadnames to a few locations
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5879 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2091,8 +2091,11 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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{
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HandleLocateSelectMerc( pNewSoldier->ubID, LOCATEANDSELECT_MERC );
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( CurrentSquad( ) + 1 ) );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( pNewSoldier->bAssignment + 1 ) );
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if ( gGameExternalOptions.fUseXMLSquadNames && pNewSoldier->bAssignment < ON_DUTY )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], SquadNames[ pNewSoldier->bAssignment ].squadname );
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else
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( CurrentSquad( ) + 1 ) );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( pNewSoldier->bAssignment + 1 ) );
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// Center to guy....
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LocateSoldier( gusSelectedSoldier, SETLOCATOR );
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