diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index 15f7188d..888e3666 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -20220,10 +20220,6 @@ INT8 DecideActionRedSoldier(SOLDIERTYPE* pSoldier) if (pSoldier->aiData.bAttitude == DEFENSIVE) iChance += 25; - if (ARMED_VEHICLE(pSoldier)) - { - iChance += 50; - } if ((INT16)PreRandom(100) < iChance && pSoldier->InternalIsValidStance(ubOpponentDir, gAnimControl[pSoldier->usAnimState].ubEndHeight)) {