From b50ed93f3993b9a2e111d807698786fefa574c98 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Thu, 22 Jan 2026 00:27:18 +0200 Subject: [PATCH] Remove armed vehicle check from soldier AI --- TacticalAI/DecideAction.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index 15f7188d..888e3666 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -20220,10 +20220,6 @@ INT8 DecideActionRedSoldier(SOLDIERTYPE* pSoldier) if (pSoldier->aiData.bAttitude == DEFENSIVE) iChance += 25; - if (ARMED_VEHICLE(pSoldier)) - { - iChance += 50; - } if ((INT16)PreRandom(100) < iChance && pSoldier->InternalIsValidStance(ubOpponentDir, gAnimControl[pSoldier->usAnimState].ubEndHeight)) {