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Removed an inconsistency between quickload and regular load
Turned on heap checking for debug builds. *Could cause memory to run low if game runs for extended periods Fixed assertion message for case where soldier groups try to cross impassible terrain Fixed inventory memory leak git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -430,11 +430,16 @@ void SetSaveLoadExitScreen( UINT32 uiScreen )
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SetPendingNewScreen( uiScreen );
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#if 0
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// 0verhaul: This is a repeat of the previous line, but with a different variable set.
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// None of it really makes sense. Why would a quicksave be different from a regular one?
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// Why should ctrl+L act differently than alt+L?
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if( gfDoingQuickLoad )
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{
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fFirstTimeInGameScreen = TRUE;
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SetPendingNewScreen( uiScreen );
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}
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#endif
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ExitSaveLoadScreen();
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