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Removed an inconsistency between quickload and regular load
Turned on heap checking for debug builds. *Could cause memory to run low if game runs for extended periods Fixed assertion message for case where soldier groups try to cross impassible terrain Fixed inventory memory leak git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -791,6 +791,9 @@ int PASCAL HandledWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR p
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//EmergencyExitButtonInit();
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//end rain
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#ifdef _DEBUG
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_CrtSetDbgFlag( _CRTDBG_CHECK_ALWAYS_DF | _CRTDBG_DELAY_FREE_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif
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ghInstance = hInstance;
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