Removed an inconsistency between quickload and regular load

Turned on heap checking for debug builds.  *Could cause memory to run low if game runs for extended periods
Fixed assertion message for case where soldier groups try to cross impassible terrain
Fixed inventory memory leak


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-07-24 09:14:56 +00:00
parent 48527d4aa5
commit b559e8601d
4 changed files with 12 additions and 5 deletions
+1 -1
View File
@@ -2444,7 +2444,7 @@ void InitiateGroupMovementToNextSector( GROUP *pGroup )
{
AssertMsg( 0, String("Group %d (%s) attempting illegal move from %c%d to %c%d (%s).",
pGroup->ubGroupID, ( pGroup->fPlayer ) ? "Player" : "AI",
pGroup->ubSectorY+'A', pGroup->ubSectorX, pGroup->ubNextY+'A', pGroup->ubNextX,
pGroup->ubSectorY+'A'-1, pGroup->ubSectorX, pGroup->ubNextY+'A'-1, pGroup->ubNextX,
gszTerrain[SectorInfo[ubSector].ubTraversability[ubDirection]] ) );
}