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Removed an inconsistency between quickload and regular load
Turned on heap checking for debug builds. *Could cause memory to run low if game runs for extended periods Fixed assertion message for case where soldier groups try to cross impassible terrain Fixed inventory memory leak git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -232,15 +232,14 @@ BATTLESNDS_STRUCT gBattleSndsData[] =
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// ----------------------------------------
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Inventory::Inventory() {
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OBJECTTYPE filler;
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memset( &filler, 0, sizeof( OBJECTTYPE ) );
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slotCnt = NUM_INV_SLOTS;
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inv.reserve(slotCnt);
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for (int idx=0; idx < slotCnt; ++idx) {
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//OBJECTTYPE *filler = new OBJECTTYPE; // Use MEMALLOC?
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OBJECTTYPE *filler = NULL;
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filler = (OBJECTTYPE*)MemAlloc( sizeof( OBJECTTYPE ) );
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memset( filler, 0, sizeof( OBJECTTYPE ) );
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inv.push_back(*filler);
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inv.push_back(filler);
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}
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clear();
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Assert (inv.size() == slotCnt);
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