mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Disable backpack climb check for non-player soldiers (#117)
This commit is contained in:
@@ -3863,10 +3863,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
||||
if ( fNearLowerLevel )
|
||||
{
|
||||
// No climbing when wearing a backpack!
|
||||
if ((UsingNewInventorySystem() == true) && pjSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)pjSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[pjSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[pjSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
if (!pjSoldier->CanClimbWithCurrentBackpack())
|
||||
{
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, NewInvMessage[NIV_NO_CLIMB] );
|
||||
return;
|
||||
@@ -3882,10 +3879,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
||||
if ( fNearHeigherLevel )
|
||||
{
|
||||
// No climbing when wearing a backpack!
|
||||
if ((UsingNewInventorySystem() == true) && pjSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)pjSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[pjSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[pjSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
if (!pjSoldier->CanClimbWithCurrentBackpack())
|
||||
{
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, NewInvMessage[NIV_NO_CLIMB] );
|
||||
return;
|
||||
@@ -3901,10 +3895,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
||||
// Jump over fence
|
||||
if ( FindFenceJumpDirection( pjSoldier, pjSoldier->sGridNo, pjSoldier->ubDirection, &bDirection ) )
|
||||
{
|
||||
if ((UsingNewInventorySystem() == true) && pjSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)pjSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[pjSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[pjSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
if (!pjSoldier->CanClimbWithCurrentBackpack())
|
||||
{
|
||||
//Moa: no jumping whith backpack
|
||||
//sAPCost = GetAPsToJumpFence( pjSoldier, TRUE );
|
||||
@@ -3929,10 +3920,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
||||
if (gGameExternalOptions.fCanClimbOnWalls == TRUE)
|
||||
{
|
||||
// No climbing when wearing a backpack!
|
||||
if ((UsingNewInventorySystem() == true) && pjSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)pjSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[pjSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[pjSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
if (!pjSoldier->CanClimbWithCurrentBackpack())
|
||||
{
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, NewInvMessage[NIV_NO_CLIMB] );
|
||||
return;
|
||||
@@ -3968,10 +3956,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
||||
|
||||
if ( FindWindowJumpDirection( lSoldier, lSoldier->sGridNo, lSoldier->ubDirection, &bDirection ) )
|
||||
{
|
||||
if ((UsingNewInventorySystem() == true) && lSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)lSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[lSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[lSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
if (!lSoldier->CanClimbWithCurrentBackpack())
|
||||
{
|
||||
//Moa: no jumping with backpack
|
||||
//sAPCost = GetAPsToJumpThroughWindows( lSoldier, TRUE );
|
||||
@@ -7606,11 +7591,7 @@ void HandleTBJump( void )
|
||||
if ( fNearLowerLevel )
|
||||
{
|
||||
// CHRISL: Turn off manual jumping while wearing a backpack
|
||||
if (UsingNewInventorySystem() == true && pjSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)pjSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[pjSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[pjSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
|
||||
if (!pjSoldier->CanClimbWithCurrentBackpack())
|
||||
return;
|
||||
|
||||
if ( EnoughPoints( pjSoldier, GetAPsToClimbRoof( pjSoldier, TRUE ), GetBPsToClimbRoof( pjSoldier, TRUE ), FALSE ) )
|
||||
@@ -7622,11 +7603,7 @@ void HandleTBJump( void )
|
||||
if ( fNearHeigherLevel )
|
||||
{
|
||||
// No climbing when wearing a backpack!
|
||||
if ((UsingNewInventorySystem() == true) && pjSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)pjSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[pjSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[pjSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
|
||||
if (!pjSoldier->CanClimbWithCurrentBackpack())
|
||||
return;
|
||||
|
||||
if ( EnoughPoints( pjSoldier, GetAPsToClimbRoof( pjSoldier, FALSE ), GetBPsToClimbRoof( pjSoldier, FALSE ), FALSE ) )
|
||||
@@ -7638,11 +7615,7 @@ void HandleTBJump( void )
|
||||
// Jump over fence
|
||||
if ( FindFenceJumpDirection( pjSoldier, pjSoldier->sGridNo, pjSoldier->ubDirection, &bDirection ) )
|
||||
{
|
||||
if ((UsingNewInventorySystem() == true) && pjSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)pjSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[pjSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[pjSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
|
||||
if (!pjSoldier->CanClimbWithCurrentBackpack())
|
||||
{
|
||||
sAPCost = GetAPsToJumpFence( pjSoldier, TRUE );
|
||||
sBPCost = GetBPsToJumpFence( pjSoldier, TRUE );
|
||||
@@ -7665,11 +7638,7 @@ void HandleTBJump( void )
|
||||
if ( FindWallJumpDirection( pjSoldier, pjSoldier->sGridNo, pjSoldier->ubDirection, &bDirection ) )
|
||||
{
|
||||
// No climbing when wearing a backpack!
|
||||
if ((UsingNewInventorySystem() == true) && pjSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)pjSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[pjSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[pjSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
|
||||
if (!pjSoldier->CanClimbWithCurrentBackpack())
|
||||
return;
|
||||
|
||||
if ( EnoughPoints( pjSoldier, GetAPsToJumpWall( pjSoldier, FALSE ), GetBPsToJumpWall( pjSoldier, FALSE ), FALSE ) )
|
||||
@@ -7693,11 +7662,7 @@ void HandleTBJumpThroughWindow( void ){
|
||||
{
|
||||
if ( FindWindowJumpDirection( pjSoldier, pjSoldier->sGridNo, pjSoldier->ubDirection, &bDirection ) )
|
||||
{
|
||||
if ((UsingNewInventorySystem() == true) && pjSoldier->inv[BPACKPOCKPOS].exists() == true
|
||||
//JMich.BackpackClimb
|
||||
&& ((gGameExternalOptions.sBackpackWeightToClimb == -1) || (INT16)pjSoldier->inv[BPACKPOCKPOS].GetWeightOfObjectInStack() + Item[pjSoldier->inv[BPACKPOCKPOS].usItem].sBackpackWeightModifier > gGameExternalOptions.sBackpackWeightToClimb)
|
||||
&& ((gGameExternalOptions.fUseGlobalBackpackSettings == TRUE) || (Item[pjSoldier->inv[BPACKPOCKPOS].usItem].fAllowClimbing == FALSE)))
|
||||
|
||||
if (!pjSoldier->CanClimbWithCurrentBackpack())
|
||||
{
|
||||
sAPCost = GetAPsToJumpThroughWindows( pjSoldier, TRUE );
|
||||
sBPCost = GetBPsToJumpThroughWindows( pjSoldier, TRUE );
|
||||
|
||||
Reference in New Issue
Block a user