From b689b51962dabb6c972827372880d72c49b31730 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Tue, 5 Oct 2021 12:10:07 +0000 Subject: [PATCH] NEW_SUPPRESSION_CODE: calc base suppression tolerance for AI from health/shock instead of AI morale. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9175 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Overhead.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index e6bc7c313..cbb7fc2f3 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -8753,11 +8753,12 @@ INT8 CalcSuppressionTolerance( SOLDIERTYPE * pSoldier ) { INT8 bToleranceMorale; INT8 bToleranceSkill; + UINT8 ubMaxShock = gGameExternalOptions.ubMaxSuppressionShock; if (pSoldier->flags.uiStatusFlags & SOLDIER_PC) bToleranceMorale = pSoldier->aiData.bMorale; else - bToleranceMorale = 20 + pSoldier->aiData.bAIMorale * 20 - pSoldier->aiData.bShock / 4; + bToleranceMorale = (20 + 80 * pSoldier->stats.bLife / max(OKLIFE, pSoldier->stats.bLifeMax) - 40 * min(ubMaxShock, pSoldier->aiData.bShock) / max(1, ubMaxShock)); // limit base tolerance to 75% when having max morale and experience level bToleranceSkill = (bToleranceMorale + 20 * pSoldier->stats.bExpLevel) / 4;