From b6ad004e587cefd6afce1e6493b3bc2e09bae043 Mon Sep 17 00:00:00 2001 From: Wanne Date: Wed, 8 Apr 2009 18:26:45 +0000 Subject: [PATCH] Updated Price Modifier in Ja2_Options.INI git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1109 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 6 +++++- gamedir/Data/Ja2_Options.INI | 8 ++++++-- 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 01b1def83..18cf26336 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -426,7 +426,11 @@ FIRST_ARRIVAL_DELAY = 21600 ; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option. ; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value. ; Setting a value of 20 would mean 5% of the items value, and a value of 10 would mean 10%. -; Valid ranges for PRICE_MODIFIER are 1-100. +; Valid ranges for PRICE_MODIFIER are -1-100. +; 0 forces the system to dynamically adjust the Price Modifier based on game progress with greater progress resulting in a +; larger modifier. +; -1 works the opposite of 0. Greater game progress causes a smaller modifier resulting in greater income from selling later +; in the game. ;****************************************************************************************************************************** CAN_SELL_ALT_LMB = TRUE diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 45515c5b8..317dba0ad 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -423,11 +423,15 @@ FIRST_ARRIVAL_DELAY = 21600 ; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option. ; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value. ; Setting a value of 20 would mean 5% of the items value, and a value of 10 would mean 10%. -; Valid ranges for PRICE_MODIFIER are 1-100. +; Valid ranges for PRICE_MODIFIER are -1-100. +; 0 forces the system to dynamically adjust the Price Modifier based on game progress with greater progress resulting in a +; larger modifier. +; -1 works the opposite of 0. Greater game progress causes a smaller modifier resulting in greater income from selling later +; in the game. ;****************************************************************************************************************************** CAN_SELL_ALT_LMB = FALSE -PRICE_MODIFIER = 10 +PRICE_MODIFIER = 10 ;****************************************************************************************************************************** ; Disables Pablo stealing things if set to TRUE