reverted unnecessary changes

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1682 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-06-23 21:52:11 +00:00
parent 0cee3c3783
commit b6b1504296
2 changed files with 491 additions and 711 deletions
File diff suppressed because it is too large Load Diff
+23 -160
View File
@@ -45,7 +45,7 @@
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold> <usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold> <usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature> <usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
<HeavyWeapon>0</HeavyWeapon> <HeavyGun>0</HeavyGun>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1</uiIndex> <uiIndex>1</uiIndex>
@@ -1460,9 +1460,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>38</uiIndex> <uiIndex>38</uiIndex>
@@ -1476,9 +1473,6 @@
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound> <sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>39</uiIndex> <uiIndex>39</uiIndex>
@@ -1487,9 +1481,6 @@
<APsToReload>20</APsToReload> <APsToReload>20</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>40</uiIndex> <uiIndex>40</uiIndex>
@@ -1549,9 +1540,6 @@
<APsToReload>20</APsToReload> <APsToReload>20</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>43</uiIndex> <uiIndex>43</uiIndex>
@@ -1567,9 +1555,6 @@
<APsToReload>20</APsToReload> <APsToReload>20</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>44</uiIndex> <uiIndex>44</uiIndex>
@@ -1585,9 +1570,6 @@
<APsToReload>20</APsToReload> <APsToReload>20</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>45</uiIndex> <uiIndex>45</uiIndex>
@@ -1603,9 +1585,6 @@
<APsToReload>20</APsToReload> <APsToReload>20</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>46</uiIndex> <uiIndex>46</uiIndex>
@@ -1621,9 +1600,6 @@
<APsToReload>20</APsToReload> <APsToReload>20</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>47</uiIndex> <uiIndex>47</uiIndex>
@@ -1639,9 +1615,6 @@
<APsToReload>20</APsToReload> <APsToReload>20</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>48</uiIndex> <uiIndex>48</uiIndex>
@@ -1666,9 +1639,6 @@
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath> <MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<nAccuracy>60</nAccuracy> <nAccuracy>60</nAccuracy>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>49</uiIndex> <uiIndex>49</uiIndex>
@@ -1679,9 +1649,6 @@
<ubDeadliness>1</ubDeadliness> <ubDeadliness>1</ubDeadliness>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>50</uiIndex> <uiIndex>50</uiIndex>
@@ -1749,9 +1716,6 @@
<APsToReload>20</APsToReload> <APsToReload>20</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>53</uiIndex> <uiIndex>53</uiIndex>
@@ -1767,9 +1731,6 @@
<APsToReload>20</APsToReload> <APsToReload>20</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>54</uiIndex> <uiIndex>54</uiIndex>
@@ -1781,9 +1742,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>55</uiIndex> <uiIndex>55</uiIndex>
@@ -1877,9 +1835,6 @@
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<nAccuracy>40</nAccuracy> <nAccuracy>40</nAccuracy>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>58</uiIndex> <uiIndex>58</uiIndex>
@@ -1904,9 +1859,6 @@
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<nAccuracy>40</nAccuracy> <nAccuracy>40</nAccuracy>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>59</uiIndex> <uiIndex>59</uiIndex>
@@ -1931,9 +1883,6 @@
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<nAccuracy>40</nAccuracy> <nAccuracy>40</nAccuracy>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>60</uiIndex> <uiIndex>60</uiIndex>
@@ -2006,9 +1955,6 @@
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound> <sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>63</uiIndex> <uiIndex>63</uiIndex>
@@ -2051,9 +1997,6 @@
<ubDeadliness>4</ubDeadliness> <ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>65</uiIndex> <uiIndex>65</uiIndex>
@@ -2258,9 +2201,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>298</uiIndex> <uiIndex>298</uiIndex>
@@ -2272,9 +2212,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>299</uiIndex> <uiIndex>299</uiIndex>
@@ -2286,9 +2223,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>300</uiIndex> <uiIndex>300</uiIndex>
@@ -2300,9 +2234,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>301</uiIndex> <uiIndex>301</uiIndex>
@@ -2314,9 +2245,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>330</uiIndex> <uiIndex>330</uiIndex>
@@ -3165,9 +3093,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>594</uiIndex> <uiIndex>594</uiIndex>
@@ -3179,9 +3104,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>595</uiIndex> <uiIndex>595</uiIndex>
@@ -3193,9 +3115,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>596</uiIndex> <uiIndex>596</uiIndex>
@@ -3209,9 +3128,6 @@
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound> <sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>597</uiIndex> <uiIndex>597</uiIndex>
@@ -3225,9 +3141,6 @@
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound> <sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>598</uiIndex> <uiIndex>598</uiIndex>
@@ -3239,9 +3152,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>599</uiIndex> <uiIndex>599</uiIndex>
@@ -3253,9 +3163,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>600</uiIndex> <uiIndex>600</uiIndex>
@@ -3267,9 +3174,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>601</uiIndex> <uiIndex>601</uiIndex>
@@ -11927,9 +11831,6 @@
<ubDeadliness>4</ubDeadliness> <ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1053</uiIndex> <uiIndex>1053</uiIndex>
@@ -11943,9 +11844,6 @@
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound> <sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1054</uiIndex> <uiIndex>1054</uiIndex>
@@ -11957,9 +11855,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1055</uiIndex> <uiIndex>1055</uiIndex>
@@ -11971,9 +11866,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1064</uiIndex> <uiIndex>1064</uiIndex>
@@ -12994,9 +12886,6 @@
<ubDeadliness>4</ubDeadliness> <ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1332</uiIndex> <uiIndex>1332</uiIndex>
@@ -13159,9 +13048,6 @@
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1361</uiIndex> <uiIndex>1361</uiIndex>
@@ -13174,9 +13060,6 @@
<ubAttackVolume>5</ubAttackVolume> <ubAttackVolume>5</ubAttackVolume>
<sSound>87</sSound> <sSound>87</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1522</uiIndex> <uiIndex>1522</uiIndex>
@@ -13221,9 +13104,6 @@
<ubDeadliness>1</ubDeadliness> <ubDeadliness>1</ubDeadliness>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1581</uiIndex> <uiIndex>1581</uiIndex>
@@ -13257,11 +13137,9 @@
<ubWeaponClass>6</ubWeaponClass> <ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>12</ubShotsPer4Turns> <ubShotsPer4Turns>12</ubShotsPer4Turns>
<ubImpact>4</ubImpact> <ubImpact>4</ubImpact>
<ubDeadliness>0</ubDeadliness>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1627</uiIndex> <uiIndex>1627</uiIndex>
@@ -13283,9 +13161,6 @@
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound> <ManualReloadSound>476</ManualReloadSound>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1636</uiIndex> <uiIndex>1636</uiIndex>
@@ -13296,9 +13171,6 @@
<ubDeadliness>3</ubDeadliness> <ubDeadliness>3</ubDeadliness>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1637</uiIndex> <uiIndex>1637</uiIndex>
@@ -13309,36 +13181,27 @@
<ubDeadliness>3</ubDeadliness> <ubDeadliness>3</ubDeadliness>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON> </WEAPON>
<WEAPON> <WEAPON>
<uiIndex>1638</uiIndex> <uiIndex>1638</uiIndex>
<szWeaponName>Letter Opener</szWeaponName> <szWeaponName>Letter Opener</szWeaponName>
<ubWeaponClass>6</ubWeaponClass> <ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>20</ubShotsPer4Turns> <ubShotsPer4Turns>20</ubShotsPer4Turns>
<ubImpact>12</ubImpact> <ubImpact>12</ubImpact>
<ubDeadliness>4</ubDeadliness> <ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume> <ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold> </WEAPON>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold> <WEAPON>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature> <uiIndex>1639</uiIndex>
</WEAPON> <szWeaponName>Hedge Trimmer</szWeaponName>
<WEAPON> <ubWeaponClass>6</ubWeaponClass>
<uiIndex>1639</uiIndex> <ubShotsPer4Turns>11</ubShotsPer4Turns>
<szWeaponName>Hedge Trimmer</szWeaponName> <ubImpact>25</ubImpact>
<ubWeaponClass>6</ubWeaponClass> <ubDeadliness>6</ubDeadliness>
<ubShotsPer4Turns>11</ubShotsPer4Turns> <usReloadDelay>200</usReloadDelay>
<ubImpact>25</ubImpact> <ubAttackVolume>2</ubAttackVolume>
<ubDeadliness>6</ubDeadliness> <MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usReloadDelay>200</usReloadDelay> </WEAPON>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
</WEAPON>
</WEAPONLIST> </WEAPONLIST>