From b6b6e4e927ebab03d7850b61e78f2d31a4da2b50 Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Wed, 11 Apr 2012 04:47:14 +0000 Subject: [PATCH] Fixed key input not always working on map screen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5182 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/mapscreen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Strategic/mapscreen.cpp b/Strategic/mapscreen.cpp index 6602262e..03d53e97 100644 --- a/Strategic/mapscreen.cpp +++ b/Strategic/mapscreen.cpp @@ -6821,8 +6821,8 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent ) fCtrl = _KeyDown( CTRL ); fAlt = _KeyDown( ALT ); - while( DequeueEvent( &InputEvent ) ) -// while( DequeueSpecificEvent( &InputEvent, KEY_DOWN ) ) // doesn't work for some reason +// while( DequeueEvent( &InputEvent ) ) + while( DequeueSpecificEvent( &InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT ) ) // doesn't work for some reason -- MM: fixed? it works better for me like this { if( InputEvent.usEvent == KEY_DOWN ) {