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Convert to SoldierID
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@@ -12144,7 +12144,7 @@ FLOAT CalcNewChanceToHitAimTraitBonus(SOLDIERTYPE *pSoldier, FLOAT fAimCap, FLOA
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extern BOOLEAN IsRoofPresentAtGridNo( INT32 sGridNo );
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// Flugente: fire item from A to B (intended for mortarshells and launchable grenades)
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BOOLEAN ArtilleryStrike( UINT16 usItem, UINT16 ubOwnerID, UINT32 usStartingGridNo, UINT32 usTargetMapPos )
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BOOLEAN ArtilleryStrike( UINT16 usItem, SoldierID ubOwnerID, UINT32 usStartingGridNo, UINT32 usTargetMapPos )
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{
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FLOAT dForce, dDegrees;
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INT16 sDestX, sDestY, sSrcX, sSrcY;
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