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Convert to SoldierID
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@@ -536,7 +536,7 @@ FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
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FLOAT GetOverheatDamageThresholdModifier( OBJECTTYPE *pObj );
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FLOAT GetOverheatDamageThreshold( OBJECTTYPE *pObj );
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BOOLEAN ArtilleryStrike( UINT16 usItem, UINT16 ubOwnerID, UINT32 usStartingGridNo, UINT32 usTargetMapPos );
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BOOLEAN ArtilleryStrike( UINT16 usItem, SoldierID ubOwnerID, UINT32 usStartingGridNo, UINT32 usTargetMapPos );
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// Flugente: functions for using several barrels at once
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UINT8 GetNextBarrelMode( UINT16 usItem, UINT8 aBarrelMode );
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