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Convert to SoldierID
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@@ -537,7 +537,7 @@ void ResetLightEffects()
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}
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// Flugente: create and destroy light sources tied to a person
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void CreatePersonalLight( INT32 sGridNo, UINT16 ubID )
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void CreatePersonalLight( INT32 sGridNo, SoldierID ubID )
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{
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INT32 iLightIndex = NewLightEffectInternal( sGridNo, 0, 1 );
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@@ -548,7 +548,7 @@ void CreatePersonalLight( INT32 sGridNo, UINT16 ubID )
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}
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}
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void RemovePersonalLights( UINT16 ubID )
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void RemovePersonalLights( SoldierID ubID )
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{
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LIGHTEFFECT *pLight;
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