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Add robots to enemy groups (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1853,6 +1853,10 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fArmyUsesJeepsInPatrols = iniReader.ReadBoolean( "Strategic Gameplay Settings", "ARMY_USES_JEEPS_IN_PATROLS", FALSE );
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gGameExternalOptions.usJeepMinimumProgress = iniReader.ReadInteger( "Strategic Gameplay Settings", "JEEP_MINIMUM_PROGRESS", 30, 0, 100 );
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gGameExternalOptions.fArmyUsesRobotsInAttacks = iniReader.ReadBoolean( "Strategic Gameplay Settings", "ARMY_USES_ROBOTS_IN_ATTACKS", FALSE );
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gGameExternalOptions.fArmyUsesRobotsInPatrols = iniReader.ReadBoolean( "Strategic Gameplay Settings", "ARMY_USES_ROBOTS_IN_PATROLS", FALSE );
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gGameExternalOptions.usRobotMinimumProgress = iniReader.ReadInteger( "Strategic Gameplay Settings", "ROBOT_MINIMUM_PROGRESS", 45, 0, 100 );
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// Kaiden: Vehicle Inventory change - Added INI file Option VEHICLE_INVENTORY
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gGameExternalOptions.fVehicleInventory = iniReader.ReadBoolean("Strategic Gameplay Settings", "VEHICLE_INVENTORY", TRUE);
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@@ -2035,18 +2039,22 @@ void LoadGameExternalOptions()
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gGameExternalOptions.gASDResource_Cost[ASD_HELI] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_COST_HELI", 30000, 1, 1000000 );
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gGameExternalOptions.gASDResource_Cost[ASD_JEEP] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_COST_JEEP", 20000, 1, 1000000 );
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gGameExternalOptions.gASDResource_Cost[ASD_TANK] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_COST_TANK", 50000, 1, 1000000 );
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gGameExternalOptions.gASDResource_Cost[ASD_ROBOT] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_COST_ROBOT", 25000, 1, 1000000 );
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gGameExternalOptions.gASDResource_BuyTime[ASD_MONEY] = 0;
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gGameExternalOptions.gASDResource_BuyTime[ASD_FUEL] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_TIME_FUEL", 60 * 8, 1, 60 * 48 );
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gGameExternalOptions.gASDResource_BuyTime[ASD_HELI] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_TIME_HELI", 60 * 20, 1, 60 * 48 );
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gGameExternalOptions.gASDResource_BuyTime[ASD_JEEP] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_TIME_JEEP", 60 * 12, 1, 60 * 48 );
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gGameExternalOptions.gASDResource_BuyTime[ASD_TANK] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_TIME_TANK", 60 * 24, 1, 60 * 48 );
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gGameExternalOptions.gASDResource_BuyTime[ASD_ROBOT] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_TIME_ROBOT", 60 * 12, 1, 60 * 48 );
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gGameExternalOptions.fASDAssignsTanks = iniReader.ReadBoolean( "Strategic Additional Enemy AI Settings", "ASD_ASSIGNS_TANKS", TRUE );
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gGameExternalOptions.fASDAssignsJeeps = iniReader.ReadBoolean( "Strategic Additional Enemy AI Settings", "ASD_ASSIGNS_JEEPS", TRUE );
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gGameExternalOptions.fASDAssignsRobots = iniReader.ReadBoolean( "Strategic Additional Enemy AI Settings", "ASD_ASSIGNS_ROBOTS", TRUE );
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gGameExternalOptions.gASDResource_Fuel_Tank = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_FUEL_REQUIRED_TANK", 100, 0, 10000 );
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gGameExternalOptions.gASDResource_Fuel_Jeep = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_FUEL_REQUIRED_JEEP", 20, 0, 10000 );
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gGameExternalOptions.gASDResource_Fuel_Robot = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_FUEL_REQUIRED_ROBOT", 0, 0, 10000 );
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// Flugente: enemy heli
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//################# Enemy Helicopter Settings ##################
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