Add robots to enemy groups (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-03 03:32:40 +00:00
parent 4c7db819ef
commit b6f15b2347
64 changed files with 1033 additions and 766 deletions
+4 -4
View File
@@ -1278,7 +1278,7 @@ void TestIncoming4SidesCallback( GUI_BUTTON *btn, INT32 reason )
gfRenderViewer = TRUE;
if( gsSelSectorY > 1 )
{
pGroup = CreateNewEnemyGroupDepartingFromSector( ubSector-16, 0, 11, 5, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( ubSector-16, 0, 11, 5, 0, 0, 0 );
pGroup->ubNextX = (UINT8)gsSelSectorX;
pGroup->ubNextY = (UINT8)gsSelSectorY;
pGroup->uiTraverseTime = 10;
@@ -1290,7 +1290,7 @@ void TestIncoming4SidesCallback( GUI_BUTTON *btn, INT32 reason )
}
if( gsSelSectorY < 16 )
{
pGroup = CreateNewEnemyGroupDepartingFromSector( ubSector+16, 0, 8, 8, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( ubSector+16, 0, 8, 8, 0, 0, 0 );
pGroup->ubNextX = (UINT8)gsSelSectorX;
pGroup->ubNextY = (UINT8)gsSelSectorY;
pGroup->uiTraverseTime = 12;
@@ -1302,7 +1302,7 @@ void TestIncoming4SidesCallback( GUI_BUTTON *btn, INT32 reason )
}
if( gsSelSectorX > 1 )
{
pGroup = CreateNewEnemyGroupDepartingFromSector( ubSector-1, 0, 11, 5, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( ubSector-1, 0, 11, 5, 0, 0, 0 );
pGroup->ubNextX = (UINT8)gsSelSectorX;
pGroup->ubNextY = (UINT8)gsSelSectorY;
pGroup->uiTraverseTime = 11;
@@ -1314,7 +1314,7 @@ void TestIncoming4SidesCallback( GUI_BUTTON *btn, INT32 reason )
}
if( gsSelSectorX < 16 )
{
pGroup = CreateNewEnemyGroupDepartingFromSector( ubSector+1, 0, 14, 0, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( ubSector+1, 0, 14, 0, 0, 0, 0 );
pGroup->ubNextX = (UINT8)gsSelSectorX;
pGroup->ubNextY = (UINT8)gsSelSectorY;
pGroup->uiTraverseTime = 13;