Add robots to enemy groups (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-03 03:32:40 +00:00
parent 4c7db819ef
commit b6f15b2347
64 changed files with 1033 additions and 766 deletions
+6 -6
View File
@@ -339,25 +339,25 @@ void GeneratePatrolGroups()
GROUP *pGroup;
UINT8 ubNumTroops;
ubNumTroops = (UINT8)(3 + gGameOptions.ubDifficultyLevel + Random( 3 ));
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_C7, 0, ubNumTroops, 0, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_C7, 0, ubNumTroops, 0, 0, 0, 0 );
pGroup->ubTransportationMask = CAR;
AddWaypointToPGroup( pGroup, 8, 3 ); //C8
AddWaypointToPGroup( pGroup, 7, 3 ); //C7
ubNumTroops = (UINT8)(3 + gGameOptions.ubDifficultyLevel + Random( 3 ));
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_D9, 0, ubNumTroops, 0, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_D9, 0, ubNumTroops, 0, 0, 0, 0 );
AddWaypointToPGroup( pGroup, 9, 5 ); //E9
AddWaypointToPGroup( pGroup, 9, 4 ); //D9
pGroup->ubTransportationMask = TRUCK;
ubNumTroops = (UINT8)(3 + gGameOptions.ubDifficultyLevel + Random( 3 ));
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_B9, 0, ubNumTroops, 0, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_B9, 0, ubNumTroops, 0, 0, 0, 0 );
AddWaypointToPGroup( pGroup, 12, 2 ); //B12
AddWaypointToPGroup( pGroup, 9, 2 ); //B9
pGroup->ubTransportationMask = FOOT;
ubNumTroops = (UINT8)(3 + gGameOptions.ubDifficultyLevel + Random( 3 ));
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_A14, 0, ubNumTroops, 0, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_A14, 0, ubNumTroops, 0, 0, 0, 0 );
pGroup->ubMoveType = ENDTOEND_FORWARDS;
AddWaypointToPGroup( pGroup, 13, 1 ); //A13
AddWaypointToPGroup( pGroup, 15, 1 ); //A15
@@ -368,13 +368,13 @@ void GeneratePatrolGroups()
pGroup->ubTransportationMask = TRACKED;
ubNumTroops = (UINT8)(5 + gGameOptions.ubDifficultyLevel * 2 + Random( 4 ));
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_N6, 0, ubNumTroops, 0, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_N6, 0, ubNumTroops, 0, 0, 0, 0 );
AddWaypointToPGroup( pGroup, 9, 14 ); //N9
AddWaypointToPGroup( pGroup, 6, 14 ); //N6
pGroup->ubTransportationMask = CAR;
ubNumTroops = (UINT8)(5 + gGameOptions.ubDifficultyLevel * 2 + Random( 4 ));
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_N10, 0, ubNumTroops, 0, 0, 0 );
pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_N10, 0, ubNumTroops, 0, 0, 0, 0 );
AddWaypointToPGroup( pGroup, 10, 11 ); //K10
AddWaypointToPGroup( pGroup, 10, 14 ); //N10
pGroup->ubTransportationMask = CAR;