Add robots to enemy groups (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-03 03:32:40 +00:00
parent 4c7db819ef
commit b6f15b2347
64 changed files with 1033 additions and 766 deletions
+8 -5
View File
@@ -233,7 +233,7 @@ void ValidateAndCorrectInBattleCounters( GROUP *pLocGroup )
{
if( pGroup->ubSectorX == pLocGroup->ubSectorX && pGroup->ubSectorY == pLocGroup->ubSectorY )
{
if ( pGroup->pEnemyGroup->ubAdminsInBattle || pGroup->pEnemyGroup->ubTroopsInBattle || pGroup->pEnemyGroup->ubElitesInBattle || pGroup->pEnemyGroup->ubTanksInBattle || pGroup->pEnemyGroup->ubJeepsInBattle )
if ( pGroup->pEnemyGroup->ubAdminsInBattle || pGroup->pEnemyGroup->ubTroopsInBattle || pGroup->pEnemyGroup->ubElitesInBattle || pGroup->pEnemyGroup->ubTanksInBattle || pGroup->pEnemyGroup->ubJeepsInBattle || pGroup->pEnemyGroup->ubRobotsInBattle )
{
++ubInvalidGroups;
pGroup->pEnemyGroup->ubAdminsInBattle = 0;
@@ -241,6 +241,7 @@ void ValidateAndCorrectInBattleCounters( GROUP *pLocGroup )
pGroup->pEnemyGroup->ubElitesInBattle = 0;
pGroup->pEnemyGroup->ubTanksInBattle = 0;
pGroup->pEnemyGroup->ubJeepsInBattle = 0;
pGroup->pEnemyGroup->ubRobotsInBattle = 0;
}
}
}
@@ -258,14 +259,15 @@ void ValidateAndCorrectInBattleCounters( GROUP *pLocGroup )
L"If you can provide information on how a previous battle was resolved here or nearby patrol "
L"(auto resolve, tactical battle, cheat keys, or retreat),"
L"please forward that info (no data files necessary) as well as the following code (very important): "
L"G(%02d:%c%d_b%d) A(%02d:%02d) T(%02d:%02d) E(%02d:%02d) C(%02d:%02d) Ta(%02d:%02d) J(%02d:%02d)",
L"G(%02d:%c%d_b%d) A(%02d:%02d) T(%02d:%02d) E(%02d:%02d) C(%02d:%02d) Ta(%02d:%02d) J(%02d:%02d) R(%02d:%02d)",
ubInvalidGroups, pLocGroup->ubSectorY + 'A' - 1, pLocGroup->ubSectorX, pLocGroup->ubSectorZ,
pSector->ubNumAdmins, pSector->ubAdminsInBattle,
pSector->ubNumTroops, pSector->ubTroopsInBattle,
pSector->ubNumElites, pSector->ubElitesInBattle,
pSector->ubNumCreatures, pSector->ubCreaturesInBattle,
pSector->ubNumTanks, pSector->ubTanksInBattle,
pSector->ubNumJeeps, pSector->ubJeepsInBattle );
pSector->ubNumJeeps, pSector->ubJeepsInBattle,
pSector->ubNumRobots, pSector->ubRobotsInBattle );
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
pSector->ubAdminsInBattle = 0;
pSector->ubTroopsInBattle = 0;
@@ -273,6 +275,7 @@ void ValidateAndCorrectInBattleCounters( GROUP *pLocGroup )
pSector->ubCreaturesInBattle = 0;
pSector->ubTanksInBattle = 0;
pSector->ubJeepsInBattle = 0;
pSector->ubRobotsInBattle = 0;
}
}
#endif
@@ -2007,7 +2010,7 @@ void CalculateNonPersistantPBIInfo()
{
SetExplicitEnemyEncounterCode( FIGHTING_CREATURES_CODE );
}
else if( pSector->ubAdminsInBattle || pSector->ubTroopsInBattle || pSector->ubElitesInBattle || pSector->ubTanksInBattle || pSector->ubJeepsInBattle )
else if( pSector->ubAdminsInBattle || pSector->ubTroopsInBattle || pSector->ubElitesInBattle || pSector->ubTanksInBattle || pSector->ubJeepsInBattle || pSector->ubRobotsInBattle )
{
SetExplicitEnemyEncounterCode( ENTERING_ENEMY_SECTOR_CODE );
SetEnemyEncounterCode( ENTERING_ENEMY_SECTOR_CODE );
@@ -2022,7 +2025,7 @@ void CalculateNonPersistantPBIInfo()
{
SetExplicitEnemyEncounterCode( FIGHTING_CREATURES_CODE );
}
else if( pSector->ubAdminsInBattle || pSector->ubTroopsInBattle || pSector->ubElitesInBattle || pSector->ubTanksInBattle || pSector->ubJeepsInBattle )
else if( pSector->ubAdminsInBattle || pSector->ubTroopsInBattle || pSector->ubElitesInBattle || pSector->ubTanksInBattle || pSector->ubJeepsInBattle || pSector->ubRobotsInBattle )
{
SetExplicitEnemyEncounterCode( ENTERING_ENEMY_SECTOR_CODE );
SetEnemyEncounterCode( ENTERING_ENEMY_SECTOR_CODE );