mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Add robots to enemy groups (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -7265,16 +7265,16 @@ void RemoveStaticEnemiesFromSectorInfo( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
|
||||
{
|
||||
SECTORINFO *pSectorInfo = &(SectorInfo[SECTOR( sMapX, sMapY )]);
|
||||
|
||||
pSectorInfo->ubNumAdmins = pSectorInfo->ubNumTroops = pSectorInfo->ubNumElites = pSectorInfo->ubNumTanks = pSectorInfo->ubNumJeeps = 0;
|
||||
pSectorInfo->ubAdminsInBattle = pSectorInfo->ubTroopsInBattle = pSectorInfo->ubElitesInBattle = pSectorInfo->ubTanksInBattle = pSectorInfo->ubJeepsInBattle = 0;
|
||||
pSectorInfo->ubNumAdmins = pSectorInfo->ubNumTroops = pSectorInfo->ubNumElites = pSectorInfo->ubNumTanks = pSectorInfo->ubNumJeeps = pSectorInfo->ubNumRobots = 0;
|
||||
pSectorInfo->ubAdminsInBattle = pSectorInfo->ubTroopsInBattle = pSectorInfo->ubElitesInBattle = pSectorInfo->ubTanksInBattle = pSectorInfo->ubJeepsInBattle = pSectorInfo->ubRobotsInBattle = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
UNDERGROUND_SECTORINFO *pSectorInfo;
|
||||
|
||||
pSectorInfo = FindUnderGroundSector( sMapX, sMapY, bMapZ );
|
||||
pSectorInfo->ubNumAdmins = pSectorInfo->ubNumTroops = pSectorInfo->ubNumElites = pSectorInfo->ubNumTanks = pSectorInfo->ubNumJeeps = 0;
|
||||
pSectorInfo->ubAdminsInBattle = pSectorInfo->ubTroopsInBattle = pSectorInfo->ubElitesInBattle = pSectorInfo->ubTanksInBattle = pSectorInfo->ubJeepsInBattle = 0;
|
||||
pSectorInfo->ubNumAdmins = pSectorInfo->ubNumTroops = pSectorInfo->ubNumElites = pSectorInfo->ubNumTanks = pSectorInfo->ubNumJeeps = pSectorInfo->ubNumRobots = 0;
|
||||
pSectorInfo->ubAdminsInBattle = pSectorInfo->ubTroopsInBattle = pSectorInfo->ubElitesInBattle = pSectorInfo->ubTanksInBattle = pSectorInfo->ubJeepsInBattle = pSectorInfo->ubRobotsInBattle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10941,7 +10941,7 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
|
||||
{
|
||||
enemysidestrength += pSoldier->GetSurrenderStrength();
|
||||
|
||||
if ( pSoldier->ubProfile != NO_PROFILE || ARMED_VEHICLE(pSoldier) )
|
||||
if ( pSoldier->ubProfile != NO_PROFILE || ARMED_VEHICLE(pSoldier) || ENEMYROBOT(pSoldier) )
|
||||
fNoSurrender = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user