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Add robots to enemy groups (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-4
@@ -2594,7 +2594,7 @@ INT16 MinAPsToShootOrStab(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 bAimTime,
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}
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}
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if ( AM_A_ROBOT( pSoldier ) || ARMED_VEHICLE( pSoldier ) || ubForceRaiseGunCost == 2 )//dnl ch64 300813 robots and tanks cannot do this //dnl ch69 150913 need option to override raise gun cost
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if ( AM_A_ROBOT( pSoldier ) || ARMED_VEHICLE( pSoldier ) || ENEMYROBOT( pSoldier ) || ubForceRaiseGunCost == 2 )//dnl ch64 300813 robots and tanks cannot do this //dnl ch69 150913 need option to override raise gun cost
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{
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fAddingRaiseGunCost = FALSE;
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}
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@@ -2968,7 +2968,7 @@ void DeductAmmo( SOLDIERTYPE *pSoldier, OBJECTTYPE* pObj )
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{
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// tanks never run out of MG ammo!
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// unlimited cannon ammo is handled in AI
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if ( ARMED_VEHICLE( pSoldier ) && !Item[pObj->usItem].cannon )
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if ( (ARMED_VEHICLE( pSoldier ) || ENEMYROBOT( pSoldier )) && !Item[pObj->usItem].cannon )
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return;
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if ( Item[pObj->usItem].cannon )
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@@ -4432,7 +4432,7 @@ INT32 GetBPCostPer10APsForGunHolding( SOLDIERTYPE * pSoldier, BOOLEAN fEstimate
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return 0;
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if ( !(gAnimControl[ pSoldier->usAnimState ].uiFlags & (ANIM_FIRE | ANIM_FIREREADY) ) && !fEstimate ) // don't if weapon not raised, but do if we are gonna estimate the cost
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return 0;
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if ( ARMED_VEHICLE( pSoldier ) || AM_A_ROBOT( pSoldier ) )
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if ( ARMED_VEHICLE( pSoldier ) || AM_A_ROBOT( pSoldier ) || ENEMYROBOT( pSoldier ) )
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return 0;
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//////////////////////////////////////////////////////////////////////////////
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// THE BASIC COST FOR HOLDING THE GUN RAISED (per AP)
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@@ -4573,7 +4573,7 @@ INT32 GetBPCostForRecoilkick( SOLDIERTYPE * pSoldier )
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return 0;
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if ( Item[pSoldier->inv[pSoldier->ubAttackingHand].usItem].usItemClass != IC_GUN && Item[pSoldier->inv[pSoldier->ubAttackingHand].usItem].usItemClass != IC_LAUNCHER )
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return 0;
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if ( ARMED_VEHICLE( pSoldier ) || AM_A_ROBOT( pSoldier ) )
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if ( ARMED_VEHICLE( pSoldier ) || AM_A_ROBOT( pSoldier ) || ENEMYROBOT( pSoldier ) )
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return 0;
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//////////////////////////////////////////////////////////////////////////////
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// THE GUN RECOIL KICK ENERGY COST
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