Add robots to enemy groups (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-03 03:32:40 +00:00
parent 4c7db819ef
commit b6f15b2347
64 changed files with 1033 additions and 766 deletions
+2 -1
View File
@@ -1561,7 +1561,7 @@ INT8 DecideHearing( SOLDIERTYPE * pSoldier )
// calculate the hearing value for the merc...
INT8 bHearing;
if ( ARMED_VEHICLE( pSoldier ) )
if ( ARMED_VEHICLE( pSoldier ) || ENEMYROBOT( pSoldier ) )
{
return( -5 );
}
@@ -4885,6 +4885,7 @@ void DebugSoldierPage4( )
case SOLDIER_CLASS_MINER: gprintf( 320, LINE_HEIGHT * ubLine, L"(Miner)" ); break;
case SOLDIER_CLASS_ZOMBIE: gprintf( 320, LINE_HEIGHT * ubLine, L"(Zombie)" ); break;
case SOLDIER_CLASS_BANDIT: gprintf( 320, LINE_HEIGHT * ubLine, L"(Bandit)" ); break;
case SOLDIER_CLASS_ROBOT: gprintf( 320, LINE_HEIGHT * ubLine, L"(Army Robot)" ); break;
default: break; //don't care (don't write anything)
}