modified mp bobby rays to show inv. also disabled reinforcements in MP

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2199 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-25 13:51:05 +00:00
parent 720bd2a6ae
commit b701a71e23
8 changed files with 20 additions and 8 deletions
+15 -4
View File
@@ -48,6 +48,7 @@
#include "Strategic Town Loyalty.h"
#include "connect.h"
#include "fresh_header.h"
//
//****** Defines ******
@@ -1217,14 +1218,24 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
CHAR16 gzItemName[ SIZE_ITEM_NAME ];
UINT8 ubItemCount=0;
// UINT16 gzTempItemName[ SIZE_ITEM_INFO ];
HVOBJECT hWeaponBoxHandle;
//if the mercs inventory has already been purchased, dont display the inventory
if( gMercProfiles[ ubMercID ].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS )
return( TRUE );
UINT16 wnameY = AIM_MEMBER_WEAPON_NAME_Y;
PosX = WEAPONBOX_X+3; // + 3 ( 1 to take care of the shadow, +2 to get past the weapon box border )
PosY = WEAPONBOX_Y;
PosX = WEAPONBOX_X+3; // + 3 ( 1 to take care of the shadow, +2 to get past the weapon box border )
if(is_networked && guiCurrentLaptopMode == LAPTOP_MODE_MERC_FILES)
{
PosY-=30;
wnameY-=30;
}
for(i=0; i<gMercProfiles[ubMercID].inv.size(); i++)
{
usItem = gMercProfiles[ubMercID].inv[ i ];
@@ -1268,10 +1279,10 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
wcscpy( gzItemName, ShortItemNames[ usItem ] );
//if this will only be a single line, center it in the box
if( ( DisplayWrappedString( (UINT16)(PosX-1), AIM_MEMBER_WEAPON_NAME_Y, AIM_MEMBER_WEAPON_NAME_WIDTH, 2, AIM_M_WEAPON_TEXT_FONT, AIM_M_WEAPON_TEXT_COLOR, gzItemName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED | DONT_DISPLAY_TEXT ) / GetFontHeight( AIM_M_WEAPON_TEXT_FONT ) ) == 1 )
DisplayWrappedString( (UINT16)(PosX-1), (UINT16)(AIM_MEMBER_WEAPON_NAME_Y+GetFontHeight( AIM_M_WEAPON_TEXT_FONT )/2), AIM_MEMBER_WEAPON_NAME_WIDTH, 2, AIM_M_WEAPON_TEXT_FONT, AIM_M_WEAPON_TEXT_COLOR, gzItemName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
if( ( DisplayWrappedString( (UINT16)(PosX-1), wnameY, AIM_MEMBER_WEAPON_NAME_WIDTH, 2, AIM_M_WEAPON_TEXT_FONT, AIM_M_WEAPON_TEXT_COLOR, gzItemName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED | DONT_DISPLAY_TEXT ) / GetFontHeight( AIM_M_WEAPON_TEXT_FONT ) ) == 1 )
DisplayWrappedString( (UINT16)(PosX-1), (UINT16)(wnameY+GetFontHeight( AIM_M_WEAPON_TEXT_FONT )/2), AIM_MEMBER_WEAPON_NAME_WIDTH, 2, AIM_M_WEAPON_TEXT_FONT, AIM_M_WEAPON_TEXT_COLOR, gzItemName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
else
DisplayWrappedString( (UINT16)(PosX-1), AIM_MEMBER_WEAPON_NAME_Y, AIM_MEMBER_WEAPON_NAME_WIDTH, 2, AIM_M_WEAPON_TEXT_FONT, AIM_M_WEAPON_TEXT_COLOR, gzItemName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DisplayWrappedString( (UINT16)(PosX-1), wnameY, AIM_MEMBER_WEAPON_NAME_WIDTH, 2, AIM_M_WEAPON_TEXT_FONT, AIM_M_WEAPON_TEXT_COLOR, gzItemName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
PosX += WEAPONBOX_SIZE_X;
}