modified mp bobby rays to show inv. also disabled reinforcements in MP

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2199 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-25 13:51:05 +00:00
parent 720bd2a6ae
commit b701a71e23
8 changed files with 20 additions and 8 deletions
+1 -1
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@@ -31,7 +31,7 @@ typedef struct
}AIint;
BOOLEAN DisplayMercsInventory(UINT8 ubMercID);
void send_door ( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fNoAnimations );
void send_changestate (EV_S_CHANGESTATE * SChangeState);
+2 -2
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@@ -102,7 +102,7 @@ bool ovh_advance;
bool ovh_ready;
#include "opplist.h"
#include "fresh_header.h"
//int cnt = 40;
@@ -113,7 +113,7 @@ void test_func2 (void)//now bound to "0"
SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
PauseAITemporarily();
//RemoveOneOpponent( pSoldier );
//SOLDIERTYPE * pSoldier2=MercPtrs[ 127 ];
-1
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@@ -11,4 +11,3 @@ INT8 FireBullet( SOLDIERTYPE * pFirer, BULLET * pBullet, BOOLEAN fFake );
extern bool ovh_advance;
extern bool ovh_ready;
void request_ovh(UINT8 ubID);