Convert to SoldierID

This commit is contained in:
Asdow
2024-11-17 23:45:48 +02:00
parent d149b6ffea
commit b74ccf3ddc
45 changed files with 376 additions and 375 deletions
+5 -5
View File
@@ -108,10 +108,10 @@ INT32 giCounterPeriodOverlay = 0;
BOOLEAN gfExitToNewSector = FALSE;
//UINT8 gubNewSectorExitDirection;
BOOLEAN gfGameScreenLocateToSoldier = FALSE;
BOOLEAN gfEnteringMapScreen = FALSE;
UINT32 uiOldMouseCursor;
UINT16 gubPreferredInitialSelectedGuy = NOBODY;
BOOLEAN gfGameScreenLocateToSoldier = FALSE;
BOOLEAN gfEnteringMapScreen = FALSE;
UINT32 uiOldMouseCursor;
SoldierID gubPreferredInitialSelectedGuy = NOBODY;
BOOLEAN gfTacticalIsModal = FALSE;
MOUSE_REGION gTacticalDisableRegion;
@@ -1038,7 +1038,7 @@ void TacticalScreenLocateToSoldier( )
if ( gubPreferredInitialSelectedGuy != NOBODY )
{
// ATE: Put condition here...
if ( OK_CONTROLLABLE_MERC( MercPtrs[ gubPreferredInitialSelectedGuy ] ) && OK_INTERRUPT_MERC( MercPtrs[ gubPreferredInitialSelectedGuy ] ) )
if ( OK_CONTROLLABLE_MERC( gubPreferredInitialSelectedGuy ) && OK_INTERRUPT_MERC( gubPreferredInitialSelectedGuy ) )
{
LocateSoldier( gubPreferredInitialSelectedGuy, 10 );
SelectSoldier( gubPreferredInitialSelectedGuy, FALSE, TRUE );
+5 -5
View File
@@ -1,7 +1,7 @@
#ifndef _GAMESCREEN_H
#define _GAMESCREEN_H
#include "Overhead Types.h"
#include "fade screen.h"
#define ARE_IN_FADE_IN( ) ( gfFadeIn || gfFadeInitialized )
@@ -14,9 +14,9 @@ void FadeOutGameScreen( );
typedef void (*MODAL_HOOK)( void );
extern BOOLEAN gfGameScreenLocateToSoldier;
extern BOOLEAN gfEnteringMapScreen;
extern UINT16 gubPreferredInitialSelectedGuy;
extern BOOLEAN gfGameScreenLocateToSoldier;
extern BOOLEAN gfEnteringMapScreen;
extern SoldierID gubPreferredInitialSelectedGuy;
void EnterMapScreen( );
@@ -41,4 +41,4 @@ void InitHelicopterEntranceByMercs( void );
void InternalLeaveTacticalScreen( UINT32 uiNewScreen );
#endif
#endif