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Convert to SoldierID
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@@ -3776,7 +3776,7 @@ UINT32 CalculateSnitchInterrogationValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPt
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}
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// Flugente: Determine the best cth with SAMs in a sector, and which merc has that cth if present
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FLOAT GetBestSAMOperatorCTH_Player( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, UINT16 *pubID )
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FLOAT GetBestSAMOperatorCTH_Player( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, SoldierID *pubID )
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{
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// if nobody is here, nobody can fire
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FLOAT bestsamcth = 0.0f;
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