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Convert to SoldierID
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@@ -335,7 +335,7 @@ BOOLEAN DrawUICursor( )
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// If we are over a target, jump to that....
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if ( gfUIFullTargetFound )
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{
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gusTargetDropPos = MercPtrs[ gusUIFullTargetID ]->sGridNo;
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gusTargetDropPos = gusUIFullTargetID->sGridNo;
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}
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// Put tile on the floor
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