Convert to SoldierID

This commit is contained in:
Asdow
2024-11-17 23:45:48 +02:00
parent d149b6ffea
commit b74ccf3ddc
45 changed files with 376 additions and 375 deletions
+22 -22
View File
@@ -8773,23 +8773,23 @@ BOOLEAN SoldierCanSeeCatchComing( SOLDIERTYPE *pSoldier, INT32 sSrcGridNo )
void DrawItemTileCursor( )
{
INT32 usMapPos;
UINT16 usIndex;
UINT16 ubSoldierID;
INT16 sAPCost;
BOOLEAN fRecalc;
UINT32 uiCursorFlags;
INT32 sFinalGridNo;
UINT32 uiCursorId = CURSOR_ITEM_GOOD_THROW;
SOLDIERTYPE *pSoldier;
BOOLEAN fGiveItem = FALSE;
INT32 sActionGridNo;
UINT8 ubDirection;
static UINT32 uiOldCursorId = 0;
static UINT16 usOldMousePos = 0;
INT16 sEndZ = 0;
INT16 sDist;
INT8 bLevel;
INT32 usMapPos;
UINT16 usIndex;
SoldierID ubSoldierID;
INT16 sAPCost;
BOOLEAN fRecalc;
UINT32 uiCursorFlags;
INT32 sFinalGridNo;
UINT32 uiCursorId = CURSOR_ITEM_GOOD_THROW;
SOLDIERTYPE *pSoldier;
BOOLEAN fGiveItem = FALSE;
INT32 sActionGridNo;
UINT8 ubDirection;
static UINT32 uiOldCursorId = 0;
static UINT16 usOldMousePos = 0;
INT16 sEndZ = 0;
INT16 sDist;
INT8 bLevel;
if (GetMouseMapPos( &usMapPos) )
{
@@ -9120,15 +9120,15 @@ BOOLEAN HandleItemPointerClick( INT32 usMapPos )
}
UINT8 ubDirection;
UINT16 ubSoldierID;
UINT16 usItem;
UINT8 ubDirection;
SoldierID ubSoldierID;
UINT16 usItem;
INT16 sAPCost;
SOLDIERTYPE *pSoldier=NULL;
UINT8 ubThrowActionCode=0;
UINT32 uiThrowActionData=0;
UINT32 uiThrowActionData=0;
INT16 sEndZ = 0;
BOOLEAN fGiveItem = FALSE;
BOOLEAN fGiveItem = FALSE;
INT32 sGridNo;
INT16 sDist;